Deckbuilding Dungeon Adventure
Long Descent is here: 21 rooms, or 24 through the Tollhouse. Take your best deck deeper, discover a refreshed Daily Descent, and pursue 10 new achievements.
Three heroes. One shared deck. A turn-based deckbuilding adventure beneath Stonegate.
NEW: LONG DESCENT
Give your deck a longer journey. Venture through 21 rooms, or 24 with the optional Tollhouse detour. Carry your cards, upgrades, and relics into deeper chapters, with more battles, markets, recovery choices, and discoveries along the way.
Play the first depth free. One Full Descent purchase unlocks the complete game, including Short Descent, Full Descent, Long Descent, and Daily Descent. No ads or subscriptions.
BUILD A PLAN TOGETHER
Lead the Warden, Scout, and Keeper through a dungeon where your strongest turns come from working together. Read enemy intentions, protect a threatened hero, expose an opening, and spend the party's Momentum when it matters.
SHAPE EACH EXPEDITION
Choose card rewards, visit markets, upgrade favorites, and remove cards that no longer fit. Discover relics, choose your route, and recover between battles. Choose a starting deck that suits your approach, or let Random Deck choose for you.
CHOOSE YOUR EXPEDITION
Choose a six-room Short Descent, a 12-room Full Descent, or a 21-room Long Descent. The optional Tollhouse adds three rooms to Full or Long. Face five rotating guardians with different attacks and defenses. Unlock harder challenge tiers, with optional automatic advancement. Save and resume when you need a break.
Long Descent is one continuous expedition: your party, deck, and route carry on through interim guardians to the final battle. Later encounters grow stronger as your deck develops, and your score reflects the whole journey.
MORE REASONS TO RETURN
Combine up to three custom modifiers and share a run code. Complete weekly local contracts for cosmetic titles. Fill a Codex of cards, relics, guardians, and discoveries, with hints for unseen entries. Risk HP for rare relics that reshape how you play. After an ordinary Full victory, you can keep your deck for optional Bellworks loops.
KEEP AN EXPEDITION RECORD
Chase personal scores with separate records for different setups and a clear results breakdown. Track fights, victories, recent runs, and the choices you return to. Earn player levels, titles, and 18 Game Center achievements. Your last expedition can influence an opening boon offer on the next run. Records and player progression stay on your device.
RETURN FOR DAILY DESCENT
Take on a dated six-room challenge with a prepared deck. A featured Home card shows today's theme and progress. Review the deck, rules, guardian, medal goals, and streak before playing. Daily and Expert have separate saves, medals, and turn records. Replay recent challenges from the seven-day archive.
Every three consecutive completion days earns a Streak Boon to refresh an opening offer in a Full or Short expedition. Daily saves are separate from your main expedition.
PLAY ACROSS IPHONE DISPLAYS
On the opened iPhone Duo display, keep the battle beside your shared hand and compare card choices alongside your deck. Adaptive layouts preserve your expedition and pending selections as the display changes.
LEARN AT YOUR PACE
Start with a guided battle. Hold a card to inspect its artwork and complete rules. Adjust text and contrast, control music and sound separately, and choose optional haptics.
Includes iCloud support for the main expedition. Daily saves and personal Daily and mastery records stay on the device.
A stolen bell rings below. Build your deck, protect your party, and silence it.