Features & Capabilities

As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event—an enemy, a stranger, a blessing, a curse—and your run becomes a chain of choices that shape how far you make it.

There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.

Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff. Either way, you’ll meet oddballs, outlaws, and outright disasters—sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.

Turn-based combat with action economy. Every move consumes energy or other resources. Winning isn’t about spamming attacks—it’s about timing, sequencing, and using your gear intelligently.

Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.

Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment—taking one thing usually means giving up another.

Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.

If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

  • 250+ unique and powerful items

  • 100+ adaptive encounters

  • Inventory management

  • Deck manipulation

  • Action sequencing

  • Deep, flexible builds

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing—but if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.

It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.

User Growth & Download Statistics

App
By:
SALVATORE GROSSO
Rating:
3.40
(16)
0.10
Version:
1.3.5 Last updated: 2026-05-23
Version code:
885987459
Creation date:
2026-04-06
Compatible devices:
Size:
187.81MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-07
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
SALVATORE GROSSO
Apple Apps Store
https://apps.apple.com/us/app/encounter-the-lost-cards/id6760552772
Website:
https://encounter.gg/

User Reviews

Pretty good concept, but I feel like the early game is kinda hard to adapt to. And with one game per day, it is kinda hard to get used to it fast. While power level near end game evens out well, early game is very threatening.
by Wi*****, 2026-04-29

I like the game, I just wonder why the run limit is necessarily a thing? If you wanted to monetize it, it seems kinda annoying that you get to play a fragment of the game every day, when luck is such a large factor in whether a run goes farther than a few days or not. I’d at least up the limit to two or three free runs a day, since that would allow everyone to have at least one “actual” run of the game, without having RNG screw them over before things get intense. I know the game costs money on steam, and I might buy the premium myself, I just don’t know if I want to support such an unforgiving practice. Good game though! Good graphics, kinda weird touch screen controls but overall good as a game.
by - *****, 2026-04-27

Neat concept for a rougelike just not my type of game.
by Su*****, 2026-04-27
View all user reviews ›

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