Overview

Rating:
4.70 +2
(313)
Version:
1.48.18
Last updated: 2025-12-14
Ranking
#87,112 222
Overall

Features & Capabilities

Lost For Swords is a roguelike deck-building game where the cards in your deck shape the rooms you explore. New Warlock hero, ascend the tower, equip weapons and armor, cast spells and scrolls, trigger auras, and fight monsters in tactical turn-based combat. The catch: equipment you pick can only be used once, so plan your resources carefully to reach the next floor. Your equipment and dungeon cards are shuffled together, creating a unique challenge on every run.

Between floors you can upgrade your equipment to strengthen your deck and uncover synergies between cards, building the strongest possible strategy to conquer higher floors.

User Growth & Download Statistics

By:
Maximilian Csuk
Rating:
4.70
(313)
2 new ratings
Version:
1.48.18 Last updated: 2025-12-14
Version code:
880443946
Creation date:
2024-11-25
Compatible devices:
Size:
214.28MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-26
Compare stats and ranking:

Ranking

Other platforms

Android
Lost For Swords (v1.47)
201,442 4.72 (1,698)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Maximilian Csuk
Apple Apps Store
https://apps.apple.com/us/app/lost-for-swords/id6708233729

User Reviews

Reviews praise Lost for Swords for its clever deck-based dungeon creation, deep replayability, and polished design, plus portrait-mode mobile play and a generous content approach with no ads. Main concerns are monetization and a pay-to-progress feel, RNG-driven frustration, and a desire for more content and characters. Some note UI scaling/accessibility gaps and occasional awkward movement. Overall, it’s a unique, well-crafted roguelike deckbuilder that shines in novelty and depth, with strong appetite for updates and expansions.
Pros
  • Unique spatial deckbuilder that forms the dungeon, tying movement, enemies, and loot to card placement.
  • High replayability and depth with varied decks, rooms, and builds.
  • Portrait-mode mobile play, great for quick sessions or longer runs.
  • No ads or microtransactions; generous free content with a fair full unlock.
  • Polished, well-designed experience with a satisfying sense of progression.
Cons
  • Monetization can feel like a paywall: progression often requires paying, with some reviews calling the model deceptive.
  • RNG can be punishing or frustrating, including unreachable items or quest availability issues.
  • Short overall length; players consistently want more characters, towers, and broader content.
  • UI scaling issues and limited accessibility features noted by some players.
  • Movement/controls can feel awkward at times, impacting combat pacing.
Recent reviews
I thought this was gonna be meh, but it’s actually a really clever game. I hope the developer makes more content like this in the future. The first few levels are free to play, and then there’s a point where if you want to do the rest of the game it’s $5; IMO worth though. Little bit of a learning curve once you get to the Rogue :)
by pa*****, 2026-08-19

Love this game, it’s got lots of play value and I’m always excited to go the next room and solve its mini puzzle. I really like all the hero’s mechanics and how they DRASTICALLY change how you handle a room!
by rp*****, 2026-08-07
View all user reviews ›

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