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User Growth & Download Statistics
- By:
- First Pick Studios
- Rating:
- 4.80 (3,247)
8 new ratings
- Version:
- 3.1.17 Last updated: 2026-03-20
- Version code:
- 883468471
- Creation date:
- 2023-12-19
- Compatible devices:
- Size:
- 459.26MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-25
- Compare stats and ranking:
- Endless Wander - Roguelike RPG vs Rogue Realm
- Endless Wander - Roguelike RPG vs Pocket Rogues: Ultimate
- Endless Wander - Roguelike RPG vs FinalFoe Survivor
Other platforms
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Striking visuals and art style
- Addictive, smooth combat with a satisfying loop
- Engaging story with a unique elemental/skill system
- Good variety of enemies and well-animated combat
Cons
- Ads-heavy monetization with frequent ads and locked rewards
- Repetitive gameplay and a general lack of new content or chapters
- Lack of controller support / no gamepad compatibility
- Technical issues and occasional bugs (startup freezes, performance hiccups)
- Progression gating in fracture mode and chapters that lock content behind certain progress
Recent reviews
N
by Am*****, 2026-06-04
The best rogulite
by Sh*****, 2026-05-31
It's a decent enough game but the ads are way too long, progression grinds to a halt quickly, and there's no real way to farm equipment - not even common equipment. Premium currency is drip fed through achievements. Ad free package costs at least twice as much as it should.
Gameplay wise, there's some wonky autotargeting going on that can really screw you up when you're fighting multiple enemies. Upgrade costs for characters seem to scale up way too high. Characters cost premium currency to unlock, which either takes a large amount of gameplay hours or $10 per character - leaving you with gameplay that stales pretty quickly until you unlock new chars. Progress is also generally gated by metaprogression rather than skill - which is fine, but the way resource costs scale means you will inevitably hit walls that you have to grind through
by ma*****, 2026-05-25
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