Features & Capabilities
User Growth & Download Statistics
App
- By:
- SH Limited
- Rating:
- 3.80 (13)
- Version:
- 1.22.21 Last updated: 2025-06-02
- Version code:
- 875218523
- Creation date:
- 2020-12-15
- Compatible devices:
- Size:
- 138.94MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-29
- Compare stats and ranking:
- Hex Warriors - Turn-based RPG vs Hex Commander: Fantasy Heroes
- Hex Warriors - Turn-based RPG vs Hex Warriors
- Hex Warriors - Turn-based RPG vs Hex Battle Infinite
For Developers
Contact the developer
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User Reviews
The game is literally a copy of another game. The only thing that is changed is the looks and graphics of the game. The game also has some wording that is directly copied from Uniwar like in the tournament section it says “2vs2 sapiens” which sapiens are the original copy of “humans” in this game. Overall it would be cool if there were new things but there is barely to no people online on the server. If you are reading this, save some time and search up the game called “uniwar” since its the original game and not a copy.
by Lu*****, 2022-09-26
DEVELOPERS I HAVE IDEAS FOR YOU AT BOTTOM OF THIS ARTICLE LOOK FOR THE FIRST OTHER SET OF BOLD WORDS AND BELOW THEM!!!
I have always loved a game that makes me think! Uniwar Was one of my Favorite games however I got bored because I ran out of ideas for the sandbox. The strategy and most importantly the troops in-depth but understandable description is part of why I enjoyed it Also the Sandbox kept me coming back!!! 😄 Hex-Warriors has all these benefits as well and Two whole new tribes meaning whole new possibilities for stories! If you look closely Hex-warriors are an exact duplicate of Uni-war however because of the Beta Test Players creating missions I know they will Add more and Plus Sense this is in the past (while uniwar is in the future) This could easily be seen as the history that lead to UniWar (for example the Orcs May have been the ones who created the Titans and that’s why they have the ability to teleport!) As Such I realized they want to expand on their Ideas as so plan on building on TOP OF THEIR PREVIOUS SUCCESS AND INVENT NEW IDEAS 💡
As such I want to give them Some.
Idea 1 : Villages : Similar to cities as they give income only if troop is standing on it but they give always 10 and only ten income and they give a -3 Attack but +1 Defense because the villagers are gentle folk and hate violence but will help protect against aggressors!
Idea 2 : Mobile Bases : The most expensive troop on the board (cost 1,000 income) Able to go on land or sea ;
Produces 20 income per turn ;
Can create Solders or The Primary War Boat ;
Has low defense say 2 and low attack power say 3 for against solders;
Long range; and last trait when destroyed the enemy gets 20 income right away!
Idea 3 : Sniper : this one is clear light troop good at killing light troops long range and low defense for smaller games.
Idea 4 : Healer : Same Idea as medic/wizard but instead of boosting Troops ability to heal actively heals them of Damage (not just poison or whatever) also has ALL THE TRAITS THAT THE RESPECTIVE SOLDERS HAVE (like calavor can go underground so can undead healer can to but sense calavor can’t hit air troops nor can it’s undead healer) but this would clearly cost more than the medic due to it’s ability to fight!
Idea 5 : neutral solders : Belongs to no side can be converted by ALL sides. Gets in the way. So on.
Idea 6 : multiple/area shot troop : hits tile and all directly connected tiles but is only long range you can get in close and without being hurt ;
Lower damage to each troop than the normal missile truck or orc mortar but because it hits multiple troops cost is equal to or slightly more than the missile truck or orc mortar.
Idea 7 : Scout : A trait you put on a troop (like veteran trait) increases vision and range by one and costs the cost of troop divided by ten. Buy on your turn for any troop without it.
Idea 8 : Trap : Land that clearly looks like a trap -1 hp per turn for any troop on it. If a troop dies on that land for any reason becomes basic land.
Idea 9 : Mines and Mine placer : For sea or land ; Mines do 3 damage to troop no matter their defense ; are placed there by a troop (let us just call him LP for Land Placer or SP for sea Placer)
Each side has a LP and a SP
The LP acts like a solder with weaker attack power because it can place a mine once every other turn. LP May be or not be Convert-able by enemies ; only Enemies can be hurt by and can not see Mines; SP is a submarine with no attack power because it stays hidden placing Mines every turn (assuming they don’t move ever 🙃)
Idea 10 : speed boost : troops starting on a speed boost get +1 action to use (combine with a knight to move three times scary) but because of it’s overwhelming advantage it gives -1 defense to all troops
Last Idea : Fort : piece of land or sea (please make it both!) that gives +5 defense and +2 attack to troop on it but costs five move energy for big vehicles to move onto.
:: So I have many more ideas but it would be too much for you to handle at once and I want to see more of other players ideas to! Please respond Developers!!! Thank you!!! 😊😊😉😄😄😄😄🥳🥳🥳
by Ra*****, 2021-01-04
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