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Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Sean O'Connor
- Rating:
- 4.30 (2,068)
3 new ratings
- Version:
- 13.0.2 Last updated: 2026-08-11
- Version code:
- 889565882
- Creation date:
- 2014-06-08
- Compatible devices:
- Size:
- 954.06MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-08-14
- Compare stats and ranking:
- Firefight - WW2 vs Pacific Fire
- Firefight - WW2 vs Blitzkrieg Fire
- Firefight - WW2 vs Rivals at War: Firefight
For Developers
Contact the developer
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User Reviews
The game is easily a 10/10, the only 2 things I have to complain about is the AI needs a little tuning with specific vehicles and a little with infantry, and there needs to be more control with the maps when playing custom games, and not a complaint but I’d like to be able to control how many points you start with and not be capped at 320 and 240, and would be cool to be able to choose what the enemy has as well, other the. That the game is absolutely amazing especially for a mobile game
by Ab*****, 2026-07-15
I’ve known about this game for a few years, and owned it across several devices. I’ve aged with this game, and the state it’s currently in is albeit better, but unplayable. The units are far too sluggish and refuse to obey commands, for the purposes of realism it’s fine, but for gameplay it’s far too punishing, and that’s coming from a diehard IL-2 and DCS player. The tanks, frankly are awful. There is far too much love poured into this game, just to fall short in one of its most critical aspects. The AI don’t know how to control them, they’re stupid. The tanks decide to engage infantry rather than tanks staring at them, and will actively engage the closest threat rather than the most dangerous, this means you can forget trying to do combined arms battles, as the tanks can’t even so much as point in the right direction 75% of the time. Again, realism is all well and good, people in real life aren’t spinning the turret like it’s war thunder, but it destroys gameplay for the player and provides a frustrating experience. The AI needs to have a priority system, ranking threats from 1-5, example. Tanks see tanks as a 5, thus prioritizing their engagement rather than standard infantry, a 1. Rocket troops can be a 3, and AT a 4, and small mg emplacements a 2, such a system would vastly improve and smoothen AI engagements, offering a much more rewarding experience. I love this game for what it is and want to see it grow dearly, so I’ll leave my two cents here in the hopes it won’t fall upon deaf ears. Thank you for your hard work on this game, it does not go unnoticed.
by Ha*****, 2026-07-10
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