WUP Games
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Overview

Features & Capabilities

Firefight - WW2 is a highly detailed real-time strategy experience set in World War II. It emphasizes physics-based tanks with realistic movement, 3D projectile modelling, and squad-level realism—from infantry fatigue to ammunition logistics—as you direct your forces in tense, authentic battles.

Play against a capable built-in AI or challenge a friend online. The game's meticulous attention to battlefield dynamics, from medics responding to wounded to artillery batteries coordinating fire, creates immersive tactical gameplay.

User Growth & Download Statistics

By:
Sean O'Connor
Rating:
4.30
(2,068)
3 new ratings
Version:
13.0.2 Last updated: 2026-08-11
Version code:
889565882
Creation date:
2014-06-08
Compatible devices:
Size:
954.06MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-14
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Sean O'Connor
Apple Apps Store
https://apps.apple.com/us/app/firefight-ww2/id883314282
Website:
http://www.windowsgames.co.uk/ff.html

User Reviews

The game is easily a 10/10, the only 2 things I have to complain about is the AI needs a little tuning with specific vehicles and a little with infantry, and there needs to be more control with the maps when playing custom games, and not a complaint but I’d like to be able to control how many points you start with and not be capped at 320 and 240, and would be cool to be able to choose what the enemy has as well, other the. That the game is absolutely amazing especially for a mobile game
by Ab*****, 2026-07-15

I’ve known about this game for a few years, and owned it across several devices. I’ve aged with this game, and the state it’s currently in is albeit better, but unplayable. The units are far too sluggish and refuse to obey commands, for the purposes of realism it’s fine, but for gameplay it’s far too punishing, and that’s coming from a diehard IL-2 and DCS player. The tanks, frankly are awful. There is far too much love poured into this game, just to fall short in one of its most critical aspects. The AI don’t know how to control them, they’re stupid. The tanks decide to engage infantry rather than tanks staring at them, and will actively engage the closest threat rather than the most dangerous, this means you can forget trying to do combined arms battles, as the tanks can’t even so much as point in the right direction 75% of the time. Again, realism is all well and good, people in real life aren’t spinning the turret like it’s war thunder, but it destroys gameplay for the player and provides a frustrating experience. The AI needs to have a priority system, ranking threats from 1-5, example. Tanks see tanks as a 5, thus prioritizing their engagement rather than standard infantry, a 1. Rocket troops can be a 3, and AT a 4, and small mg emplacements a 2, such a system would vastly improve and smoothen AI engagements, offering a much more rewarding experience. I love this game for what it is and want to see it grow dearly, so I’ll leave my two cents here in the hopes it won’t fall upon deaf ears. Thank you for your hard work on this game, it does not go unnoticed.
by Ha*****, 2026-07-10
View all user reviews ›

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