It'll cost an arm and a leg
A severed arm never grows back. Climb a hundred-floor tower to save your sister: read the telegraphs, stanch the bleeding, fit a hook. Floors 1–20 are free.
A severed arm never grows back. Lose a limb, fight differently.
Your little sister's hands are slowly turning stiff.
At the top of a hundred-floor tower, a Device fixes anything. Once, for one person.
You take up a sword and climb.
"…Come back while my hands are still warm."
A third-person action roguelite in pixel-rendered 3D, where losing limbs is the rule of the Tower.
■ WHAT YOU LOSE STAYS LOST
• Attacks aimed at your limbs are telegraphed on the floor. Orange means an arm, yellow means a leg. Read them, dodge them, keep what you have.
• A severed limb bleeds. Back off and bandage it to stanch the bleeding. Get hit and you start over.
• Swing one-armed. Limp on one leg. Lose both legs and you crawl, but you keep climbing.
• Flesh heals itself, and every limb holds a skill of its own: Charged Slash, Riposte, Double Roll, Footwork. Lose the limb and you lose the skill.
• Mech limbs are sturdy and strong, but heavy. When one breaks there's no blood, just salvage, and the Mender can refit it. The scars stay.
• At Rest Stops, the Mender fits everything from wooden limbs to mech limbs and prostheses: Hook, Saw Arm, Shield Arm, Spring Leg, Peg Leg. A new body means a new way to fight.
• Spend scrap on braces, limb training, mech tiers and weapon upgrades.
• On the Mirror Floors, enemies copy the body you have right now. Missing arm included.
■ NO TWO CLIMBS ALIKE
• 9 weapons: sword, two-handed axe, long spear, twin daggers, greatsword, war hammer, chain sickle, gauntlets, scythe
• 50 relics: Empty Sleeve, Phantom Pain, Stump Ember… effects that feed on the state of your body, including relics that grow stronger as you lose limbs
• Two doors on every floor. Elites, treasure, hazards, bosses.
• Land a heavy attack on a staggered enemy and you take their limbs too.
• Where you fell, your old body waits. Search it, or bury it.
■ WHAT DEATH LEAVES BEHIND
• Every death becomes an imprint on the 53-node Imprint Web. The Tower branch is strong, but the Tower takes its share, and your sister's voice and the ending change with it.
• 30 secrets and 10 letters from your sister (plus 3 more on Hard)
• 41 achievements
• Once you reach a zone, you can start again from its entrance.
■ THE TOWER DOESN'T END AT 100
• Floors 1–100, the First Ascent: 10 zones, their bosses, and four endings
• Floors 101–200, the Ascent of the Self: pick your path on a zone map, take on new objectives (chase, hold out, escort, duel) and bosses that come back to back. You may even reclaim what you lost.
• From Floor 201: the Endless Tower
• Hard mode: unlocks once you get past the Zone 1 boss. Enemies hit harder, and the limbs you lose are taken by the Tower and come back on someone else. Looks and letters you can only earn on Hard.
• Challenge modes: Endless Climb, Time Attack, the Daily Tower with a new rule every day, the Weekly Tower where everyone climbs the same tower, and Imprints Off for a pure record
• 24 looks: clothes, bandages, mech paint and blades, unlocked through achievements, bosses and secrets. Looks only
• Climb Card: one image of your run: the limbs you lost, the floor you reached, your cause of death
■ PLAY
• Touch controls
• English, Korean, Simplified Chinese, Japanese
• No account needed. Progress is saved on your device only. Plays offline (except watching ads and purchases).
• Turn on "Reduce Gore" in Settings to replace blood and flesh with grey debris (off by default).
■ FREE TO START
• Floors 1–20 are free to play.
• A single in-app purchase, "Full Game", unlocks every floor forever and removes ads. Restore it on a new device with Restore Purchase.
• Or, without buying, watch one rewarded ad to open the next zone (10 floors) for your current climb.
• No banner ads. No interstitials. No ads during combat. Nothing that sells power.
Contains violence with dismemberment and blood.