Fun math games for kids 4–12
NO ADS.
Nine math worlds, one squishy teacher, and a board game your kid already knows how to play.
Your child's squishy puts on a costume and teaches math out loud. Your child does every step with their own fingers — taps each apple, fills each piece of chocolate, fuels the rocket a tenth at a time — then answers five questions. Four right and the skill goes up a level.
THE LEARNING CENTER: 9 WORLDS, 12 LEVELS EACH
• Apple Orchard — counting: count to 20 by touching, count on, what comes next, skip count by 2s, 5s and 10s up to 1,000.
• Balloon Fair — adding: count on to 20, then add up to 1,000 in hops of hundreds, tens and ones.
• Pirate Cove — taking away: coins walk the plank; count back in hops up to 1,000.
• Cookie Bakery — times: trays of cookies are equal groups; count by 2s, 3s, 4s; times tables to 12 × 12.
• Pizza Party — dividing: deal slices onto plates so everyone gets the same; division facts to 144 ÷ 12.
• Building Site — shapes: circle to octagon, sides and corners, solid shapes, a cube's faces and edges, distance around, squares inside.
• Chocolate Factory — fractions: halves to eighths, compare, equal fractions, add and take away, a fraction of a number.
• Rocket Range — decimals: tenths and hundredths, place value, compare, add and take away, times 10, rounding.
• Mystery Manor — missing numbers and equations: 3 + ? = 7, times before plus, brackets, then n + 4 = 9 and 2n + 1 = 9 on a balance.
STARTS WHERE YOUR CHILD IS
• A one-minute check finds the right level in every skill, then gets out of the way.
• Each world opens at the right age: taking away at 6, fractions at 7, times and equations at 8, decimals at 9, dividing at 10. Younger kids see "When you're older".
• Miss one? The squishy shows the working for that exact problem, then moves on.
• The board game and flashcards size their numbers to your child's levels, and push a little harder the further into a game they get. A small tag shows a parent the level.
MORE WAYS TO PRACTICE
• Story Trail: math as tiny stories with your squishy as the hero. The app picks the numbers; the words come from Apple's on-device model or a built-in word bank.
• Flashcards: five right in a row steps up, three wrong steps down. After a miss, a hint says the problem another way (on devices with Apple Intelligence).
• Squishy Match: 20 levels. Drag a path through squishies that add up to the target, from Make 5 to Make 50.
• Number Slide: slide squishies on a 4×4 board; two the same join into the next number.
• Squishy Fishing: answer a math question to reel in each catch. Junk and snacks pay more; a rare Golden Prize pays bonus coins, up to 1,000.
• Temperature Chamber: slide Celsius or Fahrenheit and watch your squishy freeze solid or melt into a puddle.
• The Trail Game: roll the die, solve a problem, hop up the trail. Two players, two ages, one board.
SQUISHIES TO LOVE
• Fifteen squishies in ten colors, every one made of wobbly jelly.
• Coins from every right answer buy squishies and colors in the shop.
• 51 badges in eight ladders, from First Hop to Master Detective. Achievements pay bonus coins.
• The Playroom: tap, tickle and dance with your squishy.
MADE FOR FAMILIES
• No ads. No accounts. No tracking.
• Everything stays on the device.
• One optional purchase, behind a grown-up check: the Squishy Pack ($0.99, once) opens nine more squishies, five more colors, 5,000 coins for every player, and 15 squishy tricks to buy with coins.
• Two tricks, Windy and Boo!, listen for how loud the room is. The microphone is asked for only after a grown-up allows it, and nothing is recorded.
• Sound with a one-tap mute; respects the silent switch.