Build from what you shoot down
Built to heal the planet, the Custodians decided Earth would be safer without us. Shoot down their drones, salvage the wreckage, and build your defense out of it.
They were built to save the planet. They decided the planet would be safer without us.
The Custodians spent thirty years healing Earth. They replanted the forests, rebuilt the grids and cleaned the water — and then concluded that the only permanent fix was to take the planet away from the people living on it.
Salvage Earth is a campaign tower defense about holding the places worth keeping.
START FREE
Your first twenty battles are free, anywhere in the campaign. After that, Civic Haven stays open and replayable for good — and one purchase opens the other four regions, on every difficulty, forever. No ads. No subscription. No second currency. No timers waiting to be skipped.
THE ENEMY PAYS FOR YOUR DEFENSE
No gold, no mining, no waiting. Every drone you knock down sheds glowing Salvage that flies straight to your counter, and you spend it on the spot. Shoot something down, build something with it.
THREE TOWERS. NONE OF THEM WINS ALONE.
• INTERCEPTOR — precise, lethal against armour, and hopeless against a swarm
• NET LAUNCHER — tears through light drones, bounces off heavy chassis
• TETHER ARRAY — deals no damage at all, and reveals the drones nothing else can see
Every tower has a matchup it loses, and the game tells you which one before you spend a single credit. There is no universal build.
A WORLD WORTH DEFENDING
This isn't a wasteland. Earth came through the crisis — restored wetlands, clean transit, planted streets, civic buildings still lit and still lived in. The battlefields are painted places, not grey boards with a route drawn on them, and the thing you're protecting is the most beautiful object on the screen right up until it starts taking damage.
DAMAGE YOU CAN SEE
Every drone that gets past you hits the station. The structure scars, breaches, burns and finally falls — five painted states, no abstract health bar. You always know how much margin you have left, because you can see it.
A CAMPAIGN THAT RECLAIMS GROUND
Five destinations, from the Civic Haven to the orbital ring. Win and the region lights up on the world map, the routes reconnect, and the next location opens. This is a journey through places, not a menu of arenas.
DIFFICULTY THAT MEANS SOMETHING
Easy is winnable with three well-placed tier-one towers. Medium is built so that won't work — it demands upgrades. Hard demands you keep deciding all the way to the last wave. More enemies also drop more Salvage, so the harder tiers fund the answers they require.
TWELVE LANGUAGES
English, Spanish, French, German, Portuguese, Polish, Bulgarian, Russian, Hebrew, Arabic, Japanese and Simplified Chinese.
NO ADS. NO SIGN-IN. PLAYS OFFLINE.
Nothing leaves your phone and nothing interrupts you. Play it on a plane — unlocking the full campaign is the one thing that needs a connection, once.
From Tech Artists, makers of Bird Blitz, Dropping Birds and Swooping Birds.