Last Light: Idle Space Swarm Apple

Last Light: Idle Space Swarm

Relaxing incremental clicker

Overview

Rating:
4.80
(5)
Version:
1.2.1
Last updated: 2026-08-30
Ranking
#446,666 ▼ 452
Overall

Features & Capabilities

Last Light is an idle clicker about a self-replicating swarm consuming solar systems — the asteroid belt first, then the planets one by one, and finally the star itself, shrinking stage by stage down to a final ember. When there's nothing left, you launch for the next system and do it again. Forever.

A FLEET YOU CAN ACTUALLY WATCH Every probe you build is a real ship on screen. It flies in from deep space, takes its place in the formation, works, wanders, gets shepherded back into line — and eventually grows old and dives into the star, replaced by a fresh arrival. Scouts skitter wide. Harvester swarms crawl close and heavy. Higher classes discipline the classes below them, and you can watch the formation tighten as your command structure deepens. Pinch to zoom in on a single ship or out to the whole dying system.

TAP, OR DON'T Tap the star to harvest matter directly — or let the swarm work while you're away. Offline progress banks automatically.

AN ENDLESS ROGUELITE LOOP Launching ends the run: the swarm completely strips the system and moves on, and you earn Blueprint Data to spend on permanent upgrades — propulsion, automation, deeper harvesting, head starts for every future arrival. Each launch offers more surveyed destinations with their own traits: metal-rich systems fabricate cheap, ancient systems run deep and slow, radiant stars burn bright and die fast. Chart new star types entirely — red dwarfs, gas giants, binary pairs, white dwarfs, red giants, and stranger things.

THE ATLAS REMEMBERS Every consumed system enters your catalog: its name, its record, how long it lasted, how large the swarm grew. Nobody else will ever read it. The catalog is long. The catalog is patient.

— Finite, physical systems: everything the swarm takes, the star visibly loses — A living fleet of hundreds of individually simulated ships — An endgame worth watching: the star gives up its mass in stages while the swarm assembles its departure ring — Roguelite destination choices with system traits — Permanent progression through Blueprint Data — Offline earnings up to 12 hours — Optional rewarded boosts. One optional purchase removes the banner. No paywalls, ever.

The universe is full of quiet places nobody will miss. Visit each one, once.

User Growth & Download Statistics

App
By:
HADDAN BRYANT WARD
Rating:
4.80
(5)
Version:
1.2.1 Last updated: 2026-08-30
Version code:
890519308
Creation date:
2026-07-29
Compatible devices:
Size:
29.22MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-16
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
HADDAN BRYANT WARD
Apple Apps Store
https://apps.apple.com/us/app/last-light-idle-space-swarm/id6792173366
Website:
https://had221.github.io/hadgames/last-light-support.html

User Reviews

Leaving a second review because I love the updates, the small improvements in graphics and gameplay are great! This is nitpicking but I do wish the direct harvest went into and collapse came from the stars themselves in binary systems instead of the middle like in single star systems, and I can’t figure out how to collect derelict salvage, even with those concerns it’s not affecting my enjoyment of the game! Anyways thanks for making such a fun app, I can’t wait to see where you go with it!! :)
by DE*****, 2026-09-03

I love any sort of exponential growth type system especially machine swarms and this perfectly scratches that itch! Also just asking here cause i cant find any info ingame, but what do derelicts look like and how do o salvage them? If its the structures falling into the sun, they dont seem to respond to being clicked-
by Gl*****, 2026-08-31
View all user reviews ›

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