Overview
Features & Capabilities
User Growth & Download Statistics
App
- By:
- Postmark Digital LLC
- Rating:
- 4.10 (8)
- Version:
- 1.10 Last updated: 2026-09-15
- Version code:
- 891375951
- Creation date:
- 2026-07-28
- Compatible devices:
- Size:
- 83.12MB
- URLs:
- Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-21
- Compare stats and ranking:
- Airline Architect vs Airline Manager
- Airline Architect vs Idle Flight Manager
- Airline Architect vs Airline Executive
For Developers
Contact the developer
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User Reviews
I like the game/simulation. The 5-route free intro and the low one-time price are a welcome improvement over pay-to-win and subscription models. If there were a forum somewhere to post and discuss about this app, I would do so.
The game/simulation is reasonably detailed, but I think a few small changes could make it better:
1. There should be a straightforward way of adding and removing planes (or at least substituting a new plane) on a route, even if accompanied by a small fee. Having to close and reopen it doesn’t seem realistic.
2. The “labor actions” are rather arbitrary and very frequent, much more so than in real life. There should at least be a concrete demand that the player might decide to negotiate or even just meet.
3. Crew training should be capable of being spread out. It is not realistic for half the crews to suddenly be out on training.
4. It should be possible to move crews from available to reserve, reducing ongoing cost, but of course incurring cost to reactivate.
5. Crew salaries should be adjustable by the player (as part of #2-#4). Some crew might do a labor action or just quit if pay isn’t competitive.
6. There should be an even faster 125x (perhaps sans animation), but the simulation should automatically drop to 1x from anything higher when critical alerts pop up.
7. An adjustable budget for prevetative maintenance ought to affect aircraft readiness (groundings).
Larger changes to improve realism:
1. It would be cool if planes were scheduled point to point, with multiple points possible, rather than just dedicated back-and-forth on a route. Each plane having a daily schedule would suffice, and this would of course affect crew availability, resting, etc. at each served airport. The totality of these would determine possible ticketable through-connections.
2. It would make hubs and larger route structures more realistic if demand (and pricing?) were calculated endpoint-to endpoint, assuming a bump for non-stop, and falling way off for out of the way connections (like IAD->ATL->LGA, for example), rather than using a universal hub demand bonus.
by ma*****, 2026-08-31
i love this game! so well made and so interesting getting to own an airline, i’ve learned so much about the industry through this game and feel so educated on such cool details about airlines that i otherwise would have never known. hats off to the amazing inventor of this game! 🙌
by ch*****, 2026-08-31
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