Dodge the beach, reach the sea
Seven shores. Seventy levels. One hatchling with a very long way to go. Dash past gulls and crabs, guard your Hydration, and reach the sea.
A tiny turtle. A very long crawl.
You hatch at the top of the beach. The sea is somewhere ahead, past the gulls, the crabs, the tyre tracks, and the heat. Nothing out here is on your side.
Turtle Escape is a one-handed portrait adventure about reading a beach and picking your moment. Three lanes, one hatchling, and a Hydration meter that never stops draining.
THE CRAWL
Swipe between three lanes and time your dash through the gap. Every dash costs Hydration, so speed is always a trade. Threats telegraph before they strike, so learn them, find the opening, and commit before it closes.
Seventy Story levels carry you across seven shores. Clear them all and the Second Tide reopens every one of them, harder.
SEVEN SHORES, SEVEN SETS OF RULES
Sunny Shore teaches you the crawl. Then come Wild Island, Tourist Resort, Neon City Coast, Volcanic Isle, Frozen Cove, and Radioactive Beach, each with its own hazards, weather, and pace. Learning a shore is most of surviving it.
MORE THAN THE STORY
Endless
Survive as long as you can. Every metre counts, and the pace never stops climbing.
Chill Ride
No score, no game over. Drift along a gentle beach collecting bubbles, foam, and keepsakes.
Weekly Challenge
One seeded run, identical for every player, refreshed every week.
THE LAGOON
Hatchlings you rescue swim, grow, and forage in a sanctuary of your own. Feed them, decorate their pool, and let them bring back what they find in the shallows.
Visiting turtles arrive in a bad way. Cut the tangled plastic off with the Snips, lift each barnacle with the Scraper, then soap, rinse, dry and treat the shell and the belly.
The tide washes litter in as well. Clear the drifting nets and plastic before they reach your turtles, and free any resident caught in them. Neither job is timed, and both pay.
THE TIDE ANVIL
Temper your shell toward one of four callings - Swift, Sturdy, Lucky, or Deft and that bonus follows you into every run. The first few temper levels are guaranteed. After that, fortune favours the bold.
COLLECT THE COAST
Shell skins, auras, charms, avatars, Collection Book entries, achievement rewards, daily and weekly Missions, and a Sand Pass season track to climb.
PLAY YOUR WAY
• Built for portrait, one hand, and short sessions.
• Plays offline.
• Sign in with Apple only if you want your save kept in the cloud.
• Fully playable in English and Turkish.
• Game Center achievements plus Endless and Weekly leaderboards.
• Rewarded ads are always opt-in, never forced.
• Remove Ads is a single one-off purchase.
The sea is close. The beach has other plans.
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