GamePeek - Unity Remote View Apple

GamePeek - Unity Remote View

Wireless Game Display & Input
WUP Games
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Overview

Rating:
4.00
(1)
Version:
1.1.0
Last updated: 2026-08-16
Ranking
#918,696 ▼ 518
Overall

Features & Capabilities

Now with an all-new streaming engine — dramatically lower latency, adaptive quality, and no watermark. Preview your Unity game on a real device, no cables needed.

GamePeek lets you stream your Unity Editor game view directly to your phone or tablet wirelessly, in real time.

Whether you're an indie developer, part of a small studio, or learning game development, GamePeek gives you a straightforward way to see and test your game on actual hardware without leaving your desk.

What GamePeek does:

  • Streams your Unity game view to your device over Wi-Fi
  • Supports touch, accelerometer, and gyroscope input
  • Connect from Mac or Windows — works over your local network
  • Adjustable resolution, quality presets, and FPS cap
  • Auto-reconnects to your last session
  • Scan QR code or enter IP to connect
  • Dark and light theme

Free tier includes basic streaming. Pro unlocks full input support, higher resolution, and advanced settings.

No extra software needed on your computer beyond the Unity package.

Terms of Use: https://gamepeek.app/terms Privacy Policy: https://gamepeek.app/privacy

Previously known as UniPeek.

User Growth & Download Statistics

App
By:
Tolga Durman
Rating:
4.00
(1)
Version:
1.1.0 Last updated: 2026-08-16
Version code:
889823037
Creation date:
2026-03-18
Compatible devices:
Size:
27.06MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-17
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Tolga Durman
Apple Apps Store
https://apps.apple.com/us/app/gamepeek-unity-remote-view/id6759918092

User Reviews

I’m a solo developer working on my first mobile game and I wanted an easy way to rapidly test changes and iterations to my game without having to make new builds every time. This is the perfect tool for that. Obviously there’s a bit of latency so you still need builds to test the actual performance, but for little things like testing input and controls it’s perfect. The only issue I encountered is that enabling gyro and accelerometer do not work unless you are actually connected to the stream. If you enable them beforehand they seem to get disabled when you connect, but it works if you enable them again while the stream is running.
by ha*****, 2026-06-12
View all user reviews ›

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