Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- polly
- Rating:
- 4.50 (937)
15 new ratings
- Version:
- 3.6.0 Last updated: 2026-07-15
- Version code:
- 888568171
- Creation date:
- 2025-11-17
- Compatible devices:
- Size:
- 587.30MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-07-24
- Compare stats and ranking:
- Dragon Fever TD vs Dragon Tower Defense: Strategy
- Dragon Fever TD vs Dragon Defender
- Dragon Fever TD vs Realm Defense: Hero Legends TD
Ranking
For Developers
Contact the developer
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User Reviews
Pros
- Addictive and fun gameplay with a solid core loop.
- Charming visuals, cute characters, and fluid animations.
- Smart character-building system adds depth beyond typical TD games.
- Generally positive reception and perceived potential/underrated quality.
Cons
- Heavy, intrusive ads and ad-driven progression (revives, rewards, tickets).
- Progress resets and cloud save/account linking issues; losing progress on device changes and restore purchases not working.
- Monetization gating: progress often requires purchases or watching many ads; feels pay-to-win.
- Unbalanced early progression and RNG; difficulty ramps up quickly, making early stages frustrating.
Recent reviews
At first I had fun with this game but it’s pretty clear now that the way to obtain Mythic Heroes via Limited Recruitment is intentionally not working as described. The game itself states in the Probability Rates for the Limited Recruitment that after 32 failed attempts, the 33rd pull guarantees a Mythic Hero. Another thing is that if you pull a Mythic Hero before that, the counter resets; this is pretty standard with mobile games with gacha mechanics.
Now something you should be aware of is that there are Hero Essences and Hero Shards - you need to pull the Hero Essence to deploy the unit while Hero Shards are for upgrading them. As a new player, you also get a choice on your first Mythic Hero - I can say from experience that I received my first 2 Mythic Heroes this way. My choice selection was Flame Dance (basically Mai Shiranui from King of Fighters) and Sky-Splitting Wing (in honesty, MUCH better than Flame Dance). When you pull a Mythic Hero Essence from the Limited Recruitment banner, you can exchange it in the Shard Exchange for 15 Hero Shards, which lets you upgrade them and at first, I thought this was pretty generous since usually that’s what gacha games will let you do once you pull their dupes. However, this stopped working - since then, I’ve pulled A-Tan (Tanjirou from Demon Slayer?) and Deadly Formula (The Joker) and…they don’t unlock. Instead I have Shards for upgrading them whenever I “unlock” them.
When it happened got A-Tan, I was completely confused as he didn’t even show up in my roster - not even with his icon avatar with a lock symbol over it, which they do now from I assume is from a newer update. But then it happened again when I pulled Deadly Formula and I checked the roster to see I only have Shards for him. Now, I can accept that maybe the game can just have you pull Shards instead of a Hero Essence - it might be misleading, but I suppose it prevents new players from buying their way to an early mega strong team since Mythic Heroes are supposed to be OP (even if there’s no PvP). Most players would already be upset about that, and it’s whatever; what I can’t accept though is that receiving Mythic Shards will also reset your counter!
I checked with other reviews and saw people complaining about buying Star Medals, which is what you use to pull on Limited Banners, and getting Shards instead of Essences, and that it’s misleading. However, the game specifically states you’ll obtain a Mythic Hero on your 33 pull - of course, I can concede that if you pull the same hero, you’ll just get/convert to shards to upgrade your hero. But when you pull a new hero, only get shards and the game counts it as pulling the hero and resets the counter? That’s not misleading - that’s just lying!
And one major criticism is also the ads - I get it, you need ads to generate revenue, or offer a subscription/bundle pack for people to buy into to keep your game going, and you deserve to make some money for putting out a quality game. And I will say this is one of the more quality tower defense type games, but the ads are excessively long. Other games will let you skip ads after 5-10 seconds; for Dragon Fever TD though, you’re watching MINUTES of ads PER AD. Between watching ads for revivals and upgrade option refreshes, you could be playing a stage for half an hour! Having such a long “break” in-between each revival/upgrade refresh, it just takes all the fun away.
It’s such a shame the developers had to take such a scummy approach to make money and I would suggest just not touching the game if you’re gonna have fun and then just have the fun drained from you.
by ES*****, 2026-07-01
You have to watch ads every 30 seconds, now after you get forced to watch an ad game crashes eating up all of your resources. Sent bug in 3 times still nothing.
by fr*****, 2026-06-27
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