Dice vs Monsters: Roguelike TD Apple

Dice vs Monsters: Roguelike TD

Tower Defense action awaits!
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Features & Capabilities

Enter the World of Dice vs Monsters: Roguelike TD. A roguelike tower defense that fuses strategy, dice rolling, and fantasy battles into an addictive idle-war experience.

Build your army of idle heroes—mages, archers, necromancers—each represented by a die with unique abilities. Unlock new heroes, upgrade via dice rolls, collect artifacts, and master spells to defend your kingdom from waves of monsters. Roguelike randomness and strategic depth ensure hours of replayable fun as you push toward tougher challenges.

User Growth & Download Statistics

By:
HOMA GAMES
Rating:
4.40
(10,802)
9 new ratings
Version:
2.12.2 Last updated: 2026-03-11
Version code:
883256550
Creation date:
2024-07-08
Compatible devices:
Size:
433.06MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-04
Compare stats and ranking:

Ranking

Other platforms

Android
Dice vs Monsters: Roguelike TD (v2.11.0)
2,266,984 3.65 (38,874)

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
HOMA GAMES
Apple Apps Store
https://apps.apple.com/us/app/dice-vs-monsters-roguelike-td/id6504301485
Website:
https://www.homagames.com/

User Reviews

Overall, reviews praise the core idea and gameplay loop, with satisfying dice/projectile combat and a promising roguelike/deck-building vibe. However, players are generally turned off by aggressive monetization and intrusive ads—mid-round interruptions and pricey character unlocks. Technical issues like bugs, freezes, and inconsistent ad-removal worsen the experience. Many also note a lack of late-game depth and meaningful progression, making progression feel grindy or unfinished. UI clarity and support are frequently criticized. Despite the potential, monetization and polish issues dominate sentiment.
Pros
  • Fun and addictive gameplay with approachable roguelike/dice mechanics.
  • Satisfying projectiles/dice interactions that feel rewarding.
  • Promising roguelike/deck-building vibe with build variety and relics.
Cons
  • Intrusive, frequent ads that interrupt gameplay (mid-round interruptions and ad rewards felt as forced).
  • Expensive monetization: high-cost character unlocks and costly ad-removal options, contributing to a pay-to-win perception.
  • Bugs, crashes, and stability issues (e.g., freezes, lost progress) that harm the experience.
  • Lack of late-game depth and meaningful progression; game can feel repetitive or unfinished over time.
  • UI/UX issues such as missing tooltips and unclear bug/feedback channels.
Recent reviews
Mid-game. On top of optional ads. I won’t have my time wasted like this, there are thousands of better options.
by Zy*****, 2026-04-27

Always has to be a cool concept of a game ruined by forced ads, ad rewards should be the maximum, as years progressed devs got more and more greedy and now the bare minimum for many has become forced ads. Theres a reason why some of the biggest mobile games out there never use forced ads, take a hint.
by Mo*****, 2026-04-18

Roll dem dice!
by Mr*****, 2026-04-13
View all user reviews ›

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