Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- VLADISLAV VASILEV
- Rating:
- 4.70 (546)
6 new ratings
- Version:
- 0.1.056 Last updated: 2026-03-02
- Version code:
- 882909122
- Creation date:
- 2026-02-17
- Compatible devices:
- Size:
- 344.68MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-08-26
- Compare stats and ranking:
- Glory Ages - VIKINGS vs Viking Saga: Game
- Glory Ages - VIKINGS vs Glory Ages - Samurais
- Glory Ages - VIKINGS vs Viking Rise
Ranking
For Developers
Contact the developer
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User Reviews
Pros
- Strong, engaging combat system with responsive controls, parry/dodge mechanics, and smooth battle animations.
- Stunning graphics and art style with a graphic novel vibe and detailed visuals.
- Offline play supported with solid performance and reliable gameplay experience.
- Challenging, skill-based gameplay that rewards practice and mastery.
Cons
- Difficulty balance issues at higher levels; insufficient tutorials, leading to frustration.
- Intrusive ads and monetization; frequent ads and pay-to-remove options.
- Desire for more content and customization (additional weapons, armor, colors, bosses, endless mode).
- Input/controls issues and balance concerns (tedious stance switching, blocking not intuitive, no button customization).
- Controller support is missing or unreliable (e.g., Xbox controller blocking not functioning).
Recent reviews
I’ve played around 25 levels and I’m really enjoying Glory Ages: Vikings. The combat is satisfying and has a lot of potential, but I think the game could benefit greatly from more replayability and ways to reward player mastery.
I’d love to see customizable controls/button mapping, as being able to move and resize buttons would make combat much more comfortable and accessible.
An Endless Mode would also be great, with increasingly difficult waves, changing environments/villages, different objectives, elite enemies, and bosses every few rounds. A Hardcore/Ironman Mode with limited lives or permadeath could make this even more exciting.
I’d especially love more advanced difficulty options. Instead of simply giving enemies more health, there could be a Lethal/Realistic Mode where both the player and enemies can die very quickly, making timing, positioning, dodging, and parrying extremely important. Optional modifiers like no healing, no HUD, larger enemy groups, faster attacks, and more aggressive AI could let players create their own challenge.
Progression could also go deeper with more weapons and armor that support different playstyles, New Game+, and a Prestige/Mastery system. Higher mastery ranks could require actual accomplishments—S-ranking missions, perfect parries, no-damage victories, defeating bosses on Lethal, or reaching high Endless waves—rather than simply grinding XP.
I’d also love smarter and more varied enemies. Shield users, spearmen, berserkers, archers, armored warriors, etc. should require different strategies, while higher difficulties could make enemies more intelligent, aggressive, coordinated, and unpredictable rather than just increasing their stats.
A mission rating system, optional challenges, boss/duel mode, randomized runs, achievements, statistics, and leaderboards could add even more replayability.
Overall, the game already has a great combat foundation. I think future updates should focus on giving players more reasons to master it.
Don’t just make my character stronger—give me reasons to become a better player.
by Kr*****, 2026-08-07
I actually really enjoy this game.
by Da*****, 2026-08-06
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