A roguelike auto battler. Buy your dishes, decide where each one stands, then watch the fight play itself out. The board you built is the whole plan.
Feastfury is a roguelike auto battler. You run a chef's food cart, buy dishes, line them up on the board, and let them fight for you.
Every run deals a different hand. Spend gold at the cart, upgrade it, merge three of a kind into a golden version, and work with whatever you are offered. Then the fight resolves on its own — no tapping, no reflexes. Everything was decided before the first hit landed.
This is a full roguelike run, not a quick match. You push through stage after stage, and one greedy refresh can end the whole thing. Bring time and bring a plan.
NEW TO AUTO BATTLERS?
An auto battler — sometimes called auto chess — is a strategy game where you spend your turn shopping and arranging your board, and combat then plays itself out. You never tap during a fight. All the skill sits in drafting, positioning, and knowing when to spend.
HOW A RUN WORKS
• BUY — Spend gold at the cart, refresh for the dish your build needs, sell what stopped working.
• PLACE — Order matters. A lot of abilities point at a neighbour.
• FIGHT — The auto battle resolves on its own. Watch your tactics pay off, or find out why it didn't.
• ADAPT — Every stage changes what you are up against. Pivot, or lose twice to the same build.
POSITION IS A MECHANIC, NOT A DETAIL
Abilities target the dish on your left, the dish on your right, or the one at the end of the row. The same six dishes in a different order are a different board.
SIX FACTIONS, AND NO TRIBE COUNTER
There is no bonus for going wide and no synergy meter to fill. Faction matters because abilities point at their own kind — a dish that buffs your left-most Candy is worth nothing without a Candy beside it. Commit to one faction and your board starts compounding — that is where the strategy lives. Spread thin and half your abilities land on empty space.
• VEGGIE — every Veggie that dies makes the rest of them permanently bigger
• CANDY — front-loads its buffs the moment combat starts, then hits twice
• ICE CREAM — comes back from the dead, and eats its own to dig out something better
• GRILL — stacks BBQ Sauce on a wall of bulk until nothing gets through
• GADGET — kitchen hardware that magnetises together into one machine
• SPICE — no faction loyalty, pure utility, fits any board
BUILT LIKE A DECKBUILDER
A roguelike run compounds the way a deckbuilder does: what you pick early decides what you can pick later.
• Chefs whose powers bend your gold and your draft odds
• Spells, trinkets and relics that flip a losing board in a single turn
• Keywords that stack into combos — Kickstart, Taunt, Shield, Multistrike, Avenge, Magnetic, Revive
• Bosses at the end of a region that punish greedy builds
• No correct opening — the strongest line changes with whatever the cart offers
COME BACK TOMORROW
Daily quests give you something to chase on the way up.
Hand-drawn pixel art, built to stay readable on a phone screen.
Feastfury is free to play, with optional in-app purchases. An internet connection is required to play.
Hunt it. Cook it. Send it to fight.
If you like auto chess, roguelike deckbuilders, turn-based tactics, or any strategy game where planning beats your reflexes — pull up a chair.
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