Features & Capabilities

MentalVision brings you The Mind Shot Project. A mainstream bootcamp for Visually Impaired Gamers. (VIG's). Finally included in tactical combat with immersive audio.

The Mind Shot Project, (MSP), developed by MentalVision Games.

A real groundbreaking, audio combat, strategy, Accessibility Action, 1st Person, semi-Open World game on iOS.

We designed exclusively for Very Important Gamers, we coined…(V. I. Gs) who have been excluded,… dare I say,… Denied!… from the high-intensity 1st person shooters. The un-inclusive lame stream game markets promote! The non-accessible, open world combat games, your sighted friends enjoy and brag about. Not realizing, they’re Rubbing it in, how blind consumers are viewed by most entertainment markets.

Niche? Pennyless, dumb, less than human, and less intuitive than a sighted consumer?

We say,… Nope! We are just getting our 1st chance to be invited to be included. Don’t sweat it guys!

MentalVision’s got your back! We bring you The Mind Shot Project - MainStream BootCamp for Visually Impaired Gamers (V I G’s)! Finally included in tactical combat with immersive 3D audio. Grenades? sniper rifle? rocket launcher? Wait… What? How, you ask? We used our Mental Vision and figured out a way to hook you gamers up! Brandon Cole would be proud. Atleast… We hope he would applaud our efforts.

Yes!… Equality begins here and right friggin’ now!

Built with Unity 3D for iOS, MSP delivers full accessibility through binaural 3D audio, VoiceOver-compatible menus, and intuitive gesture controls. The only visuals needed are all Mental! Headphones are recommended for the immersive soundscapes. Start at the Gun Club Entrance, mastering navigation and basic interactions. Progress through 11 training levels (A1 to I) building skills in pistol target practice, rifle shooting, shotgun mastery, grenade accuracy, barbed wire crawling, rope climbing, rocket launcher use, sniper precision with amplified cues, super KO punch timing, and plastic explosive placement. Experience advanced weapons and tactics never before accessible in mobile gaming, including sniper nests with “Super Ear” amplification, rocket launchers on heat-signature targets, timed remote detonations, and more surprises tailored for the VIG community. When training is complete, unlock 5 intense Live Action scenario courses that escalate challenges: barrier advances, area clearing, intricate maze navigation with landmarks and crawling, building climbs, rooftop sniper defense, stealth objectives, and a surprise montage transition with immersive ending. Mental Vision Games prioritizes inclusivity—two of our developers are completely blind, including the founder. MSP pioneers mainstream access to the action-packed combat shooter genre through sound alone, empowering VIGs to finally play the games their sighted friends rave about, with independence, adrenaline, tactical strategy, and true competitive thrill. Features: • Full VoiceOver support with patched menu focus • 3D audio immersion • Gesture-based controls (swipes, taps, tilts) and optional gyroscope/accelerometer aiming • Progressive training and mission structure • Distinct weapon audio signatures, environmental cues, proximity alerts, and instructional prompts Happy hunting! Good luck! Haahaahaa… Haa!

User Growth & Download Statistics

App Mature
By:
Mental Vision Games LLC
Version:
1.2 Last updated: 2026-05-21
Version code:
885624345
Creation date:
2026-01-21
Compatible devices:
Size:
96.80MB
Price:
39
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-07-02
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Mental Vision Games LLC
Apple Apps Store
https://apps.apple.com/dk/app/mindshot/id6745512926

User Reviews

In case you hadn't been disappointed enough by the quality of games for blind gamers in the past—most of which are relegated to accessible recreations of card games that weren't even fun when we first learned to play them with real cards—here comes a new game that promises to be a serious, actual, skills-based video game for the blind, and manages to disappoint us in exciting new ways. For context, despite my blindness I am a professional gamer, playing fighting games against sighted folks and winning, as well as enjoying PC audio games like "City of Division," which illustrate how to actually do a shooter game right. What we have here is a big puddle of shovelware, shilled to us for money, with clunky movement, glitchy controls, and more bugs than an abandoned food truck. Picture this: you get through the first few levels, though with no audio indication of doors, the hardest part was finding a basic path to the gun range, then enjoy some clunky awkward shooting, including a segment that requires you to use your phone's gyroscope to aim even though the settings let you turn off the gyroscope. Note to devs: don't let players turn off a feature that is required to progress. Then you get to the rope climbing section. After crawling under barbed wire, trying your best to avoid some pretty weakly telegraphed binaural audio landmines, which are doing their best to merc you—presumably to save you from having to play this dumpster fire any more. Then you try and stand up, but the controls make you reload your gun instead of stand up, soÿo you repeat the gesture 20-30 times, exactly as directed by the game, and after enough tries, the game realizes that two fingers are different than one and finally stands you up. Then you get to find the ropes, which again have no sound to guide you until you bump into them. Two of them. You need to climb three. So you climb Rope 1, awkwardly handle the controls to climb back down, try to move to Rope 2 or 3 (depending on which you bump into, if any), and repeat the process. But can you find the third rope? If so, not easily. I restarted this level about 36 times, trying each time to mentally map the movements I was making to get a feel for where the ropes were positioned. By doing so, I managed to find Rope 1 and 3, or 2 and 3, but never 1 2 and 3, and if you walk past any of them, they all either despawn altogether or just become innavicable. And that's the game. That's what you spend money on. Oh and the enemies mostly have 1 sound byte a piece, so get ready to hear more repetitive sounds than a 90s arcade game, and not in a cute nostalgic game. This game is what happens when devs care more about hyping and marketing their game to line their pockets than actually making a product blind people can enjoy. If any blind person was involved in the making of this train wreck, then they should feel deeply ashamed of visiting the same quality of nonsense we have been getting spoon-fed for years now Save the money and get the Mind Shot experience by waiting for your next migraine, then listening to some badly mixed ambient noises, and you'll have gotten all this game can offer for free by virtue of the pain and boredom. Some people were not meant to make video games. Far be it from me to be a dream crusher, but if this was their dream, it needs crushing. When even a Prudence Interactive cash shop-front end dressed up as a game feels better than this stuff, you know it's a bad time.
by Zo*****, 2026-03-25

There's a lot that's wrong with this game! False advertising stating that there's Bonora audio when they're absolutely is not, navigation is very clunky, description is disrespectful because mentioning a dead man when creating a flimsy project like this when you know well it's not in his line of work and tons more! This game feels like just a bunch of piled thrown together sounds and code, not very well tested at all and yall just slapped on a finished product and called it a day! I would think that a bunch of blind devs would know how navigation should be, detailed but it's not at all! everything, at best seems like a two year-old was the head of this project! Five bucks is a joke and scammy also! Do better!
by jo*****, 2026-02-12

For as much as this game costs, I am incredibly disappointed. The mechanics are clunky, movement is slow, and much to the contrary of the applications description, there is no binaural audio. if one is going to claim that an app features binaural audio, one must ensure that said app includes the aforementioned feature. To do anything else is simply false advertising. Do not buy this game. You’ll be wasting your money and your time.
by jd*****, 2026-02-06
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