Overview
Features & Capabilities
User Growth & Download Statistics
App
- By:
- Joo Yeon Lee
- Rating:
- 3.80 (49)
- Version:
- 1.9.0 Last updated: 2026-08-30
- Version code:
- 890172237
- Creation date:
- 2024-08-15
- Compatible devices:
- Size:
- 78.78MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-11
- Compare stats and ranking:
- FlashArch Player vs PocketFlash - SWF File Player
- FlashArch Player vs SWF Player: Flash Movie Player
- FlashArch Player vs AXIO: Flash Player Browser
Ranking
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Good emulation quality for games that run
- Provides a mobile Flash emulator, increasing accessibility to Flash content on iOS
- Baseline Flash player functionality that works for many titles
- Some titles run particularly well (e.g., Henry Stickmin)
- Offers a usable option when compared to some alternatives (e.g., Ruffle on Raspberry Pi)
Cons
- Inconsistent game compatibility; many games do not work or load properly (e.g., SSF2)
- Input and controls issues hinder gameplay (keyboard limitations, number pad not functioning, on-screen controls interference)
- Lack of robust customization and external controller support (no import/export, no cloud sync, no easy layout editing or multi-key mappings)
- Stability and bugs related to engine updates; some games crash or become unplayable
- Multi-file game loading issues; separate files may not load together
Recent reviews
FlashArch was working great before, but the latest update (v1.9.0) completely broke local SWF playback. Whenever I try to open a local file, it freezes on "Initializing Player" and crashes with a "Player load timed out after 40 seconds / WebView graphics context failed to initialize" error. Changing setting options like Canvas doesn't help at all.
Downgrading to older versions no longer works due to server API conflicts either. Please release a hotfix to resolve this WebGL / wgpu engine initialization issue on iOS as soon as possible!
by gh*****, 2026-09-01
I am currently trying to get the flash version of The Binding of Isaac to work on this emulator, but it is quite difficult. I figured that the gamepad option would be much easier to control, as having two key pads is very helpful with its specific control scheme. However, whenever I try to enable this setting, it auto reverts back to the virtual keypad. I don’t know what the problem is. I also wish there was a setting to where you could disable the mouse functionality in some games too, as it makes running The Binding of Isaac specifically difficult.
by Ai*****, 2026-06-14
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