Overview
Features & Capabilities
User Growth & Download Statistics
- By:
- Netmarble Corporation
- Rating:
- 4.80 (3,852)
19 new ratings
- Version:
- 1.03.00 Last updated: 2026-08-18
- Version code:
- 889580823
- Creation date:
- 2026-04-13
- Compatible devices:
- Size:
- 448.52MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-09-05
- Compare stats and ranking:
- MONGIL: STAR DIVE vs Monster Galaxy P2E
- MONGIL: STAR DIVE vs Negamon Lite: Monster Battle
- MONGIL: STAR DIVE vs Guild of Monster Girls
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User Reviews
Might be my new favorite game
by Ma*****, 2026-08-22
I’ve played since the game came out. I want to start off saying this game takes up so little storage since launch and every patch is a decent amount of content. This is one of the biggest takeaways from most gacha games for mobile players. I’m playing on an iPad, and this game lags a little with full graphics, but my device is 6+ years old. Another thing is the gacha system. I’ve pulled every limited character as a F2P player, which is absolutely insane for a gacha game. They released two characters at once which freaked me out at the time, and I ended up getting both and their weapon. And I do grind every event so it’s not like you just sit there and you get spoon fed. You really only get spoon fed standard pulls. But I did the same with massive gacha games, and they were never friendly with the gacha system. As for the game’s content, I think there are some things they need to fix. But they’ve been tinkering with some things and trying to make it more generous. This entire game is gacha related. Your monsterlings, RNG traits and rarity which you have to use a rare currency to lock the traits and put it on your monsterling. Very difficult to get that currency and I made a massive mistake because I wasn’t paying attention to numbers. On top of that, the RNG of getting the monsterling you’re combining with another. They’ve increased the overall difficulty of combat in the game in the last patch. The weekly legendary conquest is difficult as well, having to build 9 characters to clear each mode with certain typing advantages and immunity so you’d need a team of each element eventually. Personally hate the new daily conquest boss because of how much it moves. It wastes like half the timer just moving. They also increased the amount of levels for the conquest boss, which has 15 levels every mode. I think about 6 modes. Either way, they are tough to clear and I’m only on the second mode on most bosses. You also have to build multiple element types to even be able to do a lot of damage to them. But with 4 copies of Mina, I sweep a good amount of content anyway. Which, each character has an insane boost with the copies you get. Some characters have massive boosts before the 6th copy, others get their worth from the 6th copy. Getting copies of characters in this game brings your character from trash to completely broken. Which makes me want to actually build every character in the game. Even the 4*s are worth building. 4* Daisy at 6th copy gets a revive ability. Francis has crazy buffing power at the 6th copy. No other gacha game has boosted a character that much off of constellations. So going for a maxed limited 5* is completely worth the effort. Overall, I’m liking the game’s content. I just hope more people decide to play so the game doesn’t die
by Ak*****, 2026-08-19
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