Overview

Rating:
3.00
(5)
Version:
1.0
Last updated: 2024-01-01
Ranking
#556,124 1,141
Overall

Features & Capabilities

No ads or in-app purchases, ever!

Embark on a heart-pounding journey through the treacherous Maze of Moros, where the mad King's labyrinth guards the legendary Violet Scale. Navigate procedurally generated levels, each presenting a unique challenge, and encounter a myriad of monsters. Utilize a variety of powerful spells strategically to survive and claim the coveted artifact. With a fast-paced and engaging gameplay experience, the Maze of Moros promises endless excitement. Plus, stay tuned for future updates featuring even more spells to master. Download now and prove your mettle in this action-packed roguelike adventure.

User Growth & Download Statistics

App
By:
James Elias
Rating:
3.00
(5)
Version:
1.0 Last updated: 2024-01-01
Version code:
862400184
Creation date:
2024-01-01
Compatible devices:
Size:
127.90MB
Price:
1.99
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-05
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
James Elias
Apple Apps Store
https://apps.apple.com/us/app/maze-of-moros/id6474788365

User Reviews

The optional swipe controls and CRT filter are very well done. This is a fun one for fast and engaging score chasing.
by Gh*****, 2026-03-13

The inconsistent player movement based on conditions is confusing and has caused me to accidentally leave coins behind. For example, when there are enemies still present in the level, you have to move by tapping an adjacent square, allowing you to move one space at a time. Once you’ve defeated all the enemies, you can tap an space and the player character will automatically move any number of spaces unless another enemy appears. There are two problems with this which has caused me to leave coins behind. For one, it’s easy to forget that the rules of movement change once you’ve defeated all enemies. Therefore, it’s easy to accidentally tap and move to a space you didn’t intend to. Secondly, the game seems to automatically route you to a space in the fewest steps. Even if that means forcing you to move onto a ladder space along the way which sends you to the next level. So, if all enemies are gone, you have three coins to collect in the level and you tap the space of one of the coins, it’s possible (and happens often) for the player to be immediately routed to a ladder space and lose out on the three coins as a results. Oversights like this make me not want to even play this game anymore.
by Bl*****, 2024-02-06
View all user reviews ›

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