Overview

Rating:
4.60
(52)
Version:
1.15.19
Last updated: 2026-07-29
Ranking
#172,130 ▼ 75
Overall

Features & Capabilities

This is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.

Find the forces of your opponent and strike at them before they sink your precious aircraft carriers, while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.

LEARN MORE

• Solitaire play again powerful US or Japanese AI • Play by Email • 11 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43, Rabaul 1943, Guadalcanal Feb 1943, Watchtower Aug.42, US Raids Mar 42, Wake Dec 41 • Varied Hex maps with a scale of 30 miles per hex • 80 types of warplanes, historical ships • Naval-air search, radar, progressive intelligence gathering on enemy naval forces • Air strikes against naval and land targets, surface battles • Advanced damage system • Invasion, naval bombardment • Turn-based system • A nice on-boarding sequence will guide the player to the depth of the game • Available in English, French, Spanish, Japanese, Chinese , Italian • No internet connection required to play against the AI

Estimated Playtime: 1h00 to 3h00.

Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy policy: http://cbfg.xooit.org/t536-Data-Privacy.htm#p3416

User Growth & Download Statistics

App
By:
Cyril Jarnot
Rating:
4.60
(52)
Version:
1.15.19 Last updated: 2026-07-29
Version code:
888978492
Creation date:
2021-11-21
Compatible devices:
Size:
1.39GB
Price:
9.99
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-11
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Cyril Jarnot
Apple Apps Store
https://apps.apple.com/us/app/carrier-battles/id1592301610

User Reviews

I’ve been playing the game for a couple years and am a huge fan. Even if some mechanics are difficult to master it is fairly easy to get into. Some suggestions I have are an option to include the 3 Unryu class carriers as options for Philippine Sea as Shinano is already an option and was completed after them. I would also suggest a what if option for the scenario that gives certain Japanese carriers A7M fighters, similar to the one for B7A bombers. Lastly, I think it would be cool if midway had a no coral sea option like Operation FS does, adding Shokaku, Zuikaku, and Shoho to the Japanese, and Lexington to the US, along with having Yorktown keep her fully airwing if you select the Saratoga option
by Is*****, 2026-04-05

Following in the tradition of classic boardgames like “Flattop”, Carrier Battles has finally made it possible to properly simulate carrier warfare in the Pacific. Although the computer certainly makes things a lot easier to play than the old hex-counter wargames, there’s still quite a bit to learn, but after a certain point the game is tunable to the level of detail and control you wish to manage. As a suggestion, most folks prefer to learn more by “doing” than by choking down documentation. In that vein, I think the game could be made more accessible—and more fun—for beginners and veterans alike by expanding the variety of Tutorials to include truly replayable mini-scenarios that not only isolate particular skills and mechanics, but can also be tuned, randomized, or even played competitively, opening up options for players looking for getting a “quick fix” of Pacific naval warfare in a short amount of time. Example mini-games: for Search, a race against time to try and spot enemy carriers before they spot you. For Strike, a standoff between two airfields, trying to destroy more airplanes than they lose. Then perhaps a surface-to-suface scenario, trying to bring transports to engagement while avoiding an intercepting fleet. Next up, maybe a “Tokyo Express” scenario where the player must rush in to either land supplies on or bombard an airfield then get back to cover before daylight. For full mini-games, trying close and sink a carrier using only surface task forces (playable from either side) or even just a one vs one carrier duel. As another thought, the list of Tutorials can be made shorter by having optional elements on each that users can select to set complexity or difficulty to their liking. In the airfield vs airfield idea, for example, there might an option to add surface ships trying to to bombard or land transports on the enemy field—much like the first (repulsed) Japanese attempt to land on Wake Island. Other features can have their own Tutorials too: subs, cruiser search planes, etc etc. Regarding tunability, I wonder if perhaps even historical scenarios can be made less complex by adding an option to delegate certain forces to AI management? Also, regarding randomization, maybe the game could benefit from a very basic scenario creation capability - even if it’s nothing more than a little tunability for the above-mentioned Tutorials. Nothing fancy: players choose the month, the map, and maybe the type of mission, then checkboxes that set the probability of various ships or bases being there. To keep things simple, the loadouts for these ships and bases can be predetermined based on the year and month selected: even starting locations can even be predetermined to make things even simpler - perhaps you might limit players only to variations on existing scenarios. All in all, Carrier Battles is a truly great game!
by Si*****, 2026-03-01
View all user reviews ›

Best Carrier Battles Alternatives

Here are some Apple apps that are similar to Carrier Battles: