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User Growth & Download Statistics
- By:
- Krish Suchdev
- Rating:
- 4.60 (1,302)
- Version:
- 1.13.1 Last updated: 2026-04-20
- Version code:
- 884671798
- Creation date:
- 2020-03-18
- Compatible devices:
- Size:
- 130.83MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-07
- Compare stats and ranking:
- OptiFlight vs Idle Flight Manager
- OptiFlight vs Circumnavigate the World Game
- OptiFlight vs CraftRoute - Visual Journey
For Developers
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Easy to learn and accessible puzzle/strategy core.
- Engaging route-building gameplay with varied scenarios.
- Minimalist, clean UI/design.
- No ads and affordable expansions / fair monetization.
- Educational/geography element (airports and codes).
Cons
- UI/UX inconsistencies and touch responsiveness issues.
- Level unlocks are non-sequential / confusing flow.
- Retry mechanics reset progress to a prior state, making retries tedious.
- Some levels are extremely hard or unbalanced (difficult to achieve 3 stars).
- Monetization gating and subscription limits content.
Recent reviews
Game is consistently crashing on Custom levels
by Rw*****, 2026-02-28
Just downloaded. I am very disappointed 😢 that you have to buy other countries.
by Ca*****, 2025-08-09
There are some things that definitely need to be changed and fixed. A lot of these suggestions are somewhat nitpicky but when you consider all of them together, it really adds up and makes playing somewhat tedious.
The good:
The game is very easy to learn and generally doesn’t get boring because of the situations introduced throughout the game.
Aside from anything mentioned below, the game UI is well designed and doesn’t look clunky for all of the options it provides.
The bad:
If you are playing with “Disconnect Closed Routes” on, you better hope you beat levels with closures (which make up a solid amount of all the levels) first try. Otherwise the level doesn’t let you start a new game when you try and puts you in an infinite loop of popups which doesn’t end until you turn off the setting.
Additionally, the lack of consideration for the user’s experience is somewhat infuriating. I can’t express how many times I have pressed the “▶️” button after completing a level thinking it would take me to the next level, only to be put back into the level I just finished. I understand that some people may want to get all of the goals in a level before moving on, but an option to go to the next level on the complete screen would be a lot better than having to navigate back to the main menu, clicking into the next level’s screen, and then finally entering the level. I am also fairly certain that a complete screen doesn’t exist, but rather it just brings you back to the current level screen.
Some UIs are completely unnecessary too. The confirmation screen for the “Disconnect All Routes” option is just an absolute annoyance. For context, to get to the screen, you have to pause the game if it is running, then swipe down on a bar at the top of the screen, and then click the “Disconnect All Routes” button and then click another confirmation button. Another nuisance is that after confirming, it doesn’t even bring you back to the game screen, so you have to swipe down again. I don’t think anyone who disconnects all routes would then proceed to quit the game.
Finally, the UI design is very inconsistent throughout the game. Some popups (such as the ones that put you in an infinite loop) aren’t custom while other ones (such as the “Disconnect All Routes” confirmation) are. This doesnt bug me that much, but it’s a shame that the time wasn’t taken to smooth it out.
On the topic of arrows, all of the buttons for exiting a menu or going back to a previous screen are in the top left corner, except the leaderboards screen which has it in the top right.
The levels also don’t unlock in order and I couldn’t find any explanation as to why. Currently I have every level up to 28 unlocked but not 17 or 20. 16 and 26-28 are also unlocked for me to play despite not beating the previous levels. A flow chart-esque main menu would be more intuitive, or just making the levels unlock in order would work too.
I get that this is a solo developed free game, and it’s honestly pretty impressive that you’ve managed to make a game better than most other free games and even some paid games, but there are definitely some areas of improvement. :)
👍👍👍
by ㅤㅤ*****, 2025-06-23
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