All of 4th grade. Exercises that never repeat, without ads or data.
The entire 4th grade math curriculum, for review through play.
Designed for 9 and 10-year-olds, and for parents who want to know how their child is progressing without having to sit next to them.
THE EXERCISES ARE NEVER REPEATED
There are 67 types of exercises divided into 8 areas, and none are pre-recorded: they are generated each time. The numbers are always changing, so they can't be memorized and there's never a final list.
All exercises follow the official Ministry curriculum for the second cycle (RD 157/2022), incorporating the six mathematical senses: numerical, measurement, spatial, algebraic, stochastic, and socio-affective.
DECIMALS ARE COVERED IN A SEPARATE SECTION
The official curriculum doesn't require decimals in this cycle, but many review books and quite a few schools do. They're included, in their own area,
and can be removed with a tap if they haven't arrived in class yet.
SEVEN WAYS TO PLAY
• Learn — at your own pace, with hints when you make a mistake
• Time Trial — 60 seconds, the more the better
• Survival — three lives, how far can you go?
• Challenge — 10 questions and a final grade
• Build a Bridge — and have it tested by a truck
• The Bag — earn coins and exchange them for prizes
• Path-Adventure — advance by solving problems until you reach the castle
FROM BRAVE TO LEGEND
Each type of exercise awards a stamp when you get it right three times in a row
without hints and without making a mistake beforehand. You type the last correct answer
on your keyboard, without any options to help you.
The stamps level you up: you start as BRAVE and progress to PRO,
MASTER, and LEGEND. At the end of each level, they earn a certificate with their name and the date, which can be saved to the gallery or shared: four milestones spread throughout the course, not just one at the end.
The prize is earned by completing all the material, not by playing for a long time.
IT ALIGNS WITH WHAT THEY'VE TAUGHT IN CLASS
If they haven't yet covered decimals or symmetry in school, they can be removed from the passport, and the app will stop asking for them. When they do, they can be added back, and their stamps will remain.
It's useful from the first day of school, not just in June.
MULTI-STEP PROBLEMS
Eight stories where each answer is needed for the next: the field trip, the garden, the race, the birthday party. It's the skill that's most challenging at this age, and here it's practiced naturally, without feeling like a test.
PARENTAL REPORT
What they've mastered, what they're practicing, and what they haven't touched yet, area by area, and how much they've played today, in total, and on average per day.
It's written in a positive way, intentionally. The distractors for each question replicate documented common mistakes, so getting them wrong indicates where they're stuck—and that's what's counted, not how many they got wrong.
BREAK REMINDERS
After 20 minutes, it reminds them to rest their eyes. After 40 minutes, it reminds them that it's been a long time. And after an hour, it tells them to close their phone and go play outside.
With sound, so it can be heard from another room.
There are no daily streaks or notifications calling them back. This app doesn't compete for their time.
NO ADS AND NO DATA
No ads, no banners, no videos. No registration, email, or age required. Progress is saved on the mobile device and is not sent to any of our servers:
the only thing that is shared is the Android backup, which is saved to your Drive
encrypted and inaccessible to us.
The only information the child enters is the name they want on their diploma.
TO TRY IT
Seven days free with everything included. The timer doesn't start upon installation, but rather with the
first game.
After that, it's €2.99 for one month, €9.99 for one year, or €19.99 for a lifetime subscription. None of these subscriptions renew automatically: you're never charged without prior notice. Before discussing money,
the app alerts the child, aloud, to call an adult.
WHO MADE IT
Smart Real Learn, a brand of Ingeniería Civil y Gestión de Proyectos S.L.
(Seville, Spain). Privacy policy and legal notice at
smartreallearn.com
It's a good idea to have paper and pencil handy: some calculations don't work out in your head, and writing them down is part of learning them.