Asteroid Duel: 2 Player Space Android

Asteroid Duel: 2 Player Space

Two-player space duel on one phone, or two over Wi-Fi. Plus co-op and a bracket.

Overview

Features & Capabilities

Two ships. One screen. Shoot first.

A two-player space duel for one phone. A ship sits at each end, a field of asteroids drifts between them, and you each get your own half to steer on. Shoot the rocks for points, shoot the other ship to take its hull down, and whoever is ahead when the clock runs out wins — unless somebody is destroyed first, which ends it on the spot.

PASS IT ACROSS THE TABLE
No second device, no account, nothing to wait for. Upright or sideways — the ships face each other along whichever edge is longer.

Play a single round or a first-to-three; the app remembers your head to head. If one of you is older, give the other a head start — agreed beforehand, not buried in a menu.

TWO GAMES THAT ARE NOT THE DUEL
Tug-of-war puts one big rock in the middle. Every shot that lands shoves it toward the other player, and you win by pushing it past their line — no score, no hull, just ground taken and given back.

Hot potato arms a mine with a countdown you can see. Shoot it and it goes to their side; whoever it goes off on loses a hull point, and the fuse shortens every crossing. The only mode here where not shooting is ever right.

THREE TO EIGHT PEOPLE, ONE KNOCKOUT
Put a group into a bracket and pass the phone round. Eight people take seven duels, not the twenty-eight a round robin costs. Pick a callsign; the bracket says who is up next.

ON THE SAME SIDE, FOR ONCE
Co-op turns the field against both of you: one shared hull pool, waves that keep coming, and any rock that drifts past either of you costs the pair.

TWO DEVICES, ONE ROOM
Both on the same Wi-Fi? One hosts, the other types the code off their screen, and you each get a whole display. No sign-in, no friend list, no strangers — the game does not even carry a device name.

AGREED BEFORE, NEVER SPRUNG
Round length, handicap, which power-ups turn up, callsigns, colours — and mines, if you both want them. Shoot a mine and it fires both ways at once: the blast belongs to nobody and is as likely to catch you.

NO FIRE BUTTON
A thumb can only do one job at a time, so the trigger is automatic and steering is all you do. What is left is the decision that was always the interesting one: where to point.
• Drag on your half of the screen to fly up and down
• A hit on the other ship is 150 points and one of their five hull points
• Your shots keep going — a bolt fired at a rock carries on to whoever is behind it

BUILD THE SHIP YOU FLY
Pick a hull, wings, an engine and a trim colour, and keep four of them. It changes how your ship looks and nothing else — the body keeps your side's colour, so both players can still tell the two apart.

WATCH IT BACK
Every match is recorded. Play it back at half, full or double speed, and scrub to the moment it turned.

WHEN THERE IS NOBODY TO PLAY
Five pilots across fifty rungs, a boss every fifth. Every one flies the same ship you do, with the same cooldown and the same hull, and buys upgrades off the same list at the same prices. They do not cheat; they are simply better than you.

Coins earned by playing buy plating, cooling, engines and bolt charge. None of it reaches a duel against a person — those two ships are always identical, whatever either of you has bought. There is also a daily field everybody gets, an endless run, and a practice range.

Shoot a drifting crate to claim it: rapid fire, a triple shot, piercing bolts, overdrive, or a shield — and chasing one costs you shots you were not aiming at your rival.

WHAT IT COSTS
Nothing. There are no in-app purchases of any kind — coins are earned by playing and are worth nothing outside the app.

Ads pay for it: a banner on the menus, and a full-screen ad on the summary after every fourth match. Never over the playfield, never mid-duel.

Built to WCAG 2.2 AA: TalkBack reads the scoreboards and the app follows your device's Reduce Motion setting. Your matches and replays stay on your device.

User Growth & Download Statistics

Game
By:
Illumination Development, L.L.C.
Downloads:
7 1
Version:
1.0.1 Last updated: 2026-10-06
Version code:
21
Creation date:
2026-09-03
Publisher country:
US US
Permissions:
  • android.permission.ACCESS_ADSERVICES_ATTRIBUTION Low risk
  • android.permission.ACCESS_ADSERVICES_TOPICS Low risk
  • android.permission.FOREGROUND_SERVICE Low risk
  • android.permission.INTERNET Low risk
  • android.permission.WAKE_LOCK Low risk
  • com.android.vending.BILLING Low risk
  • com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE Low risk
  • com.google.android.providers.gsf.permission.READ_GSERVICES Low risk
  • android.permission.ACCESS_NETWORK_STATE Safe
  • com.android.vending.CHECK_LICENSE Safe
  • See more
Size:
32.08MB
Email:
su*****@illuminationdevelopment.com
Website:
Privacy policy:
Full description:
See detailed description
Source:
Google Play Store
Data ingested on:
2026-11-12
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Android app. Please use these information below to contact the Android app developer.

Developed by:
Illumination Development, L.L.C.
Google Play Store
https://play.google.com/store/apps/details?id=com.illuminationdevelopment.asteroidduel
Email:
su*****@illuminationdevelopment.com
Website:
https://illuminationdevelopment.com

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