A quick and addictive real-time roguelike
[Catchphrase]
An endless labyrinth, a deepening madness in the city.
Quick to play, deep into the depths. A fully localized, real-time roguelike!
You step into the portal again today, for the sake of the ever-changing city.
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■ Story
One day, a black, distorted gate, the "Portal," appears on the outskirts of the city.
As part of an investigation team into this labyrinth that defies logic and order, and changes its appearance every time you enter, you infiltrate with a small radio in hand.
If you die, your body is pulled back to reality, leaving only your equipment and memories behind.
--But every time you return from the portal, you feel as though the air of the city has changed somehow.
Cracks in the walls? Or is it someone's gaze?
As you progress in your investigation and return from the depths, an invisible "something" is steadily corroding and devastating the city.
"Could the source of the disaster be the investigation itself?"
As people become filled with suspicion and division, will you still press onward in search of answers?
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■ The Appeal and Unique Systems of This Game
【1】A "Real-Time Command Battle" that Drastically Changes Strategy
Basic operation is simple tap-based movement and attack.
However, if the enemy is weak, you can instantly absorb and defeat their HP with a "body slam," and against strong enemies, you must counter with job-specific skills, requiring quick and precise real-time judgment. As your field of view narrows over time, maintaining your "torch" can be a matter of life and death.
【2】Job Change Anytime! 9 Jobs x Hidden Jobs
You can change jobs at any time during the game, such as the melee attacker "Swordsman," the "Heavy Knight" who destroys obstacles (walls) to clear a path, and the hit-and-run "Archer." Furthermore, there are "hidden jobs" that are unlocked by fulfilling certain conditions.
【3】Enemies Cannibalize Each Other to Become Stronger!? An Unpredictable Ecosystem
Enemies in the dungeon will secretly level up (grow larger and stronger) by cannibalizing weaker enemies while you're unaware of their presence. Tactical judgment is required: either strike them down before they grow stronger, or let them fight each other.
[4] Enemy Nature Changes with the "Width" of the Passages
The width of the passages changes randomly from floor to floor. Enemies in wide passages are larger, have high HP but are slower, while those in narrow passages are smaller, have low HP but are faster. Furthermore, four map structures, such as "maze" and "plain," and five attributes that inflict status ailments, change the difficulty of exploration.
[5] The Real Game Begins After Clearing! Over 200 Types of Equipment Hack and Slash
Approximately 130 types of weapons and 50 types of armor. Each time you acquire the same equipment, it automatically levels up (performance improves by 10% each time)! Furthermore, even low-rarity equipment can turn the tide of battle with "Excellent," "Strong," and "Extreme" labels, and there are rare master craftsman equipment items that cannot be obtained through drops, making the collection possibilities endless.
[6] Five Different Multi-Endings
Estimated Playtime: Approximately 30 hours.
The ending is reached by returning through a special portal that appears after the 100th floor, but the fate of the town, the ending, and the clear rewards will change dramatically depending on your "play style (number of times you use the return portal)."
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■ Delightful Features
* 100% Local Processing: Play smoothly anytime, anywhere without worrying about communication.
* Equipment Gifting Function: Gift your prized equipment to friends via LINE, etc.!
* Reliable NPCs: Helping people in the labyrinth will bring NPCs who grant special blessings and spirits that will fight alongside you.
A roguelike that combines accessibility and depth, for hack-and-slash addicts.
Can you reclaim your peaceful everyday life at the deepest part of this labyrinth?
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