Coloroloc - A game of mixin' and matchin' colors Apple

Coloroloc - A game of mixin' and matchin' colors

By: L+R App
Casual
WUP Games
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Overview

Rating:
4.50
(4)
Version:
1.0.4
Last updated: 2015-06-23
Ranking
#501,929 245
Overall

Features & Capabilities

This game will guide you through a beautifully randomized sequence of color. Your goal is to navigate through the sequence by tapping the color on the control wheel corresponding to the color of the closest inner circle. Tap simultaneously or swipe over two colors to mix them. Each correct match scores you one point. It's a race against the clock to earn the top score. Unlike in real life, if you make one mistake then you will lose, but don’t worry, this is just a game.

Like the game? Confused? Have some ways to make it better? Let us know at game@levinriegner.com

A certified L+R Whim.

Developed by Kenny Sun

User Growth & Download Statistics

App
By:
L+R
Rating:
4.50
(4)
Version:
1.0.4 Last updated: 2015-06-23
Version code:
837164256
Creation date:
2015-02-11
Compatible devices:
Size:
15.63MB
URLs:
Website
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-08-12
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
L+R
Apple Apps Store
https://apps.apple.com/us/app/coloroloc-a-game-of-mixin-and-matchin-colors/id963256541
Website:
http://levinriegner.com

User Reviews

Worth checking out- these guys used to work with the creator of the astonishingly brilliant new PC game Circa Infinity. This one is also about circles and color matching. Having the color wheel spin as the difficulty increases is a fantastic idea, preventing motor memory from taking the place over higher level puzzle solving. That alone would make this game deserve 5 stars if it wasn't for a very basic flaw: the first minute or two of gameplay is so easy that it makes replays a chore. The difficulty should ramp up MUCH more quickly! Or better yet, give more points for going faster- the countdown clock at the beginning gives you so much time that the only incentive for going fast and risking a mistake is boredom- that should never be an incentive for taking risks in a game. And the cost of risk is too high- mistakes on a countdown-based should take time off the clock, not one-hit kill you. Fixing these simple things would take almost no additional programming and would turn this game from a neat idea to something genuinely fun and mentally stimulating. I look forward to v2.0 (hopefully)!
by Ma*****, 2015-11-03
View all user reviews ›

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