Mahjong Destiny Apple

Reviews of Mahjong Destiny

List of user reviews and ratings for Mahjong Destiny

Total ratings

2.30 (Rating count: 4)
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User Reviews

Recent rating average: 2.60
All time rating average: 2.30
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75% (3)
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50% (2)
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DateAuthorRatingComment
2016-04-27 Pl***** As there are no instructions and no indications of where u r in the game or what the goal might be can't give this more than 3 stars. The individual games r fun and relatively easy. No clue to purpose of where u r heading or ultimate goal. Entirely free though. A plus in my book. No idea what purpose the jewels u acquire might be used for if anything. No way to actually save. But if u leave game and then come back in u r where u left off. Kind of weird.
As there are no instructions and no indications of where u r in the game or what the goal might be can't give this more than 3 stars. The individual games r fun and relatively easy. No clue to purpose of where u r heading or ultimate goal. Entirely free though. A plus in my book. No idea what purpose the jewels u acquire might be used for if anything. No way to actually save. But if u leave game and then come back in u r where u left off. Kind of weird.
2016-03-31 Mu***** The concept was cute, for children or teenagers maybe. However, I've played better Mahjong games with MUCH easier-to-see tiles. Have to stop before I ruin my eyes.
The concept was cute, for children or teenagers maybe. However, I've played better Mahjong games with MUCH easier-to-see tiles. Have to stop before I ruin my eyes.
2015-12-05 db***** While the gameplay itself is easy to progressively harder, there are a few things i did not like. Normally i get paid for this sort of analysis, but here are a few observations and suggestions: The tiles are too tiny Story progress: took me a while to find the "next" arrow/button Limited settings (only volume, it seems). No home menu to find an exit link from the current game when desired A quick voice sfx for the characters (basic, like in newer Zelda games) to give them a little life. One thing I'd like to know is, what are the jewels collected for? Will they be used for purchasing new outfits, hints, backgrounds, tile designs, etc, or just as markers of the next puzzle? Overall it's nice, but to me, it isn't engaging enough. Keep up the good work.
While the gameplay itself is easy to progressively harder, there are a few things i did not like. Normally i get paid for this sort of analysis, but here are a few observations and suggestions: The tiles are too tiny Story progress: took me a while to find the "next" arrow/button Limited settings (only volume, it seems). No home menu to find an exit link from the current game when desired A quick voice sfx for the characters (basic, like in newer Zelda games) to give them a little life. One thing I'd like to know is, what are the jewels collected for? Will they be used for purchasing new outfits, hints, backgrounds, tile designs, etc, or just as markers of the next puzzle? Overall it's nice, but to me, it isn't engaging enough. Keep up the good work.
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