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Features & Capabilities
User Growth & Download Statistics
- By:
- InnoGames
- Rating:
- 4.60 (167,922)
32 new ratings
- Version:
- 1.336 Last updated: 2026-06-04
- Version code:
- 886239235
- Creation date:
- 2014-01-31
- Compatible devices:
- Size:
- 510.76MB
- URLs:
- Website ,Privacy policy
- Full description:
- See detailed description
- Source:
- Apple Apps Store
- Data ingested on:
- 2026-06-11
- Compare stats and ranking:
- Forge of Empires: Build a City vs Empire City: Civilization Dawn
- Forge of Empires: Build a City vs My Empire: Expand and Conquer
- Forge of Empires: Build a City vs Heroes of History: Epic Empire
Contact the developer
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
User Reviews
Pros
- Engaging city-building and strategic depth that players enjoy.
- Addictive, long-lasting gameplay with a satisfying progression.
- Ongoing updates and improvements from the developers.
- Strong long-term community and loyalty with years of play behind it.
- Rich content and goals (conquest, GBG) that provide meaningful progression.
Cons
- Heavy monetization and pay-to-win elements (land purchases, diamonds, and gating via Great Buildings).
- Ads-heavy experience with frequent videos and occasional ad freezes.
- Tedious grind and repetitive clicking in GBG with little automation.
- Compatibility and performance issues on iPad and other newer devices.
Recent reviews
Very fun and if you are member of a guild you can grow faster
by te*****, 2026-06-06
Very great
by Td*****, 2026-06-05
I’ve played Forge of Empires long enough to see both what makes people stay and what eventually drives many of them away.
At its best, Forge of Empires is a social game. The city building is satisfying, there is a sense of progression, and the friendships and guild communities can be genuinely meaningful. Many players stay not because of the buildings or events, but because of the people.
The problem is that over time the game increasingly feels less like a strategy game and more like a second job.
Guild Battlegrounds (GBG), which is now the centerpiece of competitive play, often becomes an endless cycle of repetitive clicking. The same actions are repeated thousands of times with little variation. Victories are quickly forgotten because another season starts immediately. There is rarely a sense of completion or accomplishment. Instead of finishing something and feeling satisfied, players are immediately placed back onto the treadmill.
The game also demands an enormous amount of time. Competitive players are often expected to be available at specific times, respond to guild needs, manage attrition, complete events, optimize city layouts, maintain collections, and keep up with new mechanics. Missing a few weeks can make players feel like they are falling behind.
The financial model adds another layer of frustration. While it is technically possible to play for free, many of the game’s systems are designed to encourage spending. Events, special buildings, premium currencies, and limited time offers create constant pressure to invest either money or large amounts of time.
Perhaps the most disappointing change, according to many veteran players, is the loss of features that created meaningful social interaction. Older players often speak fondly of Guild versus Guild (GvG), describing it as strategic, collaborative, and something they genuinely looked forward to each evening. Whether or not GvG was objectively better, the nostalgia surrounding it highlights something important. Many players remember having fun, while many current players describe optimizing, grinding, and managing.
One of the most concerning trends is the steady departure of veteran players. These are the people who built guilds, taught strategy, answered questions, organized events, recruited new members, and helped maintain a positive culture. They represent years of knowledge and experience that cannot easily be replaced.
In many ways, veteran players are one of Forge of Empires’ greatest assets. A new player can learn game mechanics from a guide, but they learn how to become part of a community from experienced players. When those veterans leave, guilds lose mentors, leaders, diplomats, historians, and teachers.
The loss is especially noticeable because many departing veterans are not leaving because they have “finished” the game. They are leaving because they feel burned out, exhausted by repetitive gameplay, frustrated by the direction of the game, or no longer feel that their time investment is rewarded. When some of the game’s most dedicated players begin walking away, it raises important questions about long term player satisfaction.
Ironically, Forge of Empires’ greatest strength has never been the buildings, battles, or events. It has been the people. The friendships, rivalries, mentors, and guild communities are what transform a game into a hobby. Every time a knowledgeable veteran leaves, a piece of that community leaves with them.
Another growing frustration among players is the feeling that InnoGames no longer listens in a meaningful way. Feedback is collected, discussions occur, announcements are made, and future improvements are promised. Yet many players feel that little actually changes.
The issue is not that every player suggestion should be implemented. No developer can satisfy everyone. The issue is the perception that concerns are acknowledged but rarely addressed in ways that meaningfully improve the player experience.
Over the years, players have raised concerns about repetitive gameplay, burnout, the direction of Guild Battlegrounds, the loss of meaningful strategic features, community health, and the increasing time commitment required to remain competitive. Various adjustments and updates have been introduced, but many veterans feel that the underlying problems remain largely unchanged.
Perhaps the most common sentiment among long term players is not anger, but resignation. Many no longer expect meaningful change. They have watched concerns be raised for years, surveys completed, discussions held, promises made, and roadmaps presented, only to see the same issues persist. Whether this perception is fair or not, it has become part of the player experience. Many players no longer feel that InnoGames is building the game with them. They feel that changes happen to them.
Trust is one of the most important resources a live service game can have. When players believe their feedback matters, they remain invested even during difficult periods. When they begin to believe that nothing will change regardless of how much feedback is provided, many simply stop participating in the conversation or leave altogether.
The social environment has also deteriorated in some places. Global chat channels are frequently dominated by political arguments, personal conflicts, conspiracy theories, and negativity. New players looking for community often encounter noise instead of conversation. The people who once spent hours helping newer players learn the game are increasingly harder to find.
Forge of Empires is not a bad game. In fact, many of its systems are remarkably well designed. The city building remains engaging, the artwork is excellent, and the long term progression is unique.
But the game increasingly asks players to trade large amounts of time, attention, and often money for activities that can feel repetitive and exhausting. For many veterans, the biggest question is no longer “How do I get stro
by 89*****, 2026-06-04
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