Wobble Battle Simulator: Army Apple

Wobble Battle Simulator: Army

Ragdoll physics, 500 fighters

Overview

Version:
1.2
Last updated: 2026-09-22
Ranking
#1,016,672
Overall

Features & Capabilities

Nothing is decided in advance. The outcome comes from the collisions themselves, and pasting in the same code runs that battle again, down to the last fall.

A battle sandbox where every fall is simulated, not scripted. 67 classes, 9 factions, up to 500 fighters at once. Every fighter is 17 points held together by physics, and a hit is decided by the weapon's geometry, so a swing can genuinely miss.

Inside

  • 67 fighter classes
  • 9 playable factions, 7 classes each
  • 4 secret units hidden on the maps
  • 9 roles: swarm, melee, ranged, trickster, heavy, giant, leader, flyer, siege
  • Up to 500 fighters in one battle, 150 on weaker phones and 500 on mid-range ones
  • A 45-level campaign across nine eras, every level on its own map
  • 6 arenas: Honeywheel Fields, Mossgate Grove, Stormwatch, Lantern Fair, Ochre Arches, Frostpost
  • A fighter size multiplier up to 2.75

Modes

  • Sandbox: you build both armies, any composition, up to 500 fighters.
  • Battle of the Day: everyone who plays that day gets the same two armies and the same battle, no connection needed. Call the winner and keep a streak going.
  • Who Wins: five matchup templates (leader against swarm, class against class, trio against swarm, equal cost, mirror). You call the winner before the start.
  • Against All: one class takes on every other class in turn, and it ends in a tier list.
  • Movie Mode: a replay with automatic camera work and slow motion, 15 to 40 seconds.

Battle Code

Every battle has a code, and two battles match only when the code matches. Paste in someone else's code and that battle runs again on your phone, down to the last fall.

Physics

  • Custom physics built on positional constraints, 17 points per fighter, a 1/120-second time step
  • Swings can miss a standing target, and nothing is corrected behind the scenes
  • Nothing is decided in advance

How It Plays

  • Landscape only, one thumb
  • Campaign, sandbox, battle of the day and battle codes work fully offline
  • No accounts on our side. Duels go through Game Center, and the creator reward sends only the code you type and your video link
  • The interface is in ten languages: English, Russian, German, Spanish, French, Japanese, Korean, Portuguese, Turkish and Chinese

It all runs on one phone. Duels are the one mode that needs a connection.

Duels: three rounds against another player through Game Center, with 30 seconds to place your army, random money and a random map every round. Bot practice never touches your rating.

User Growth & Download Statistics

App
By:
Danil Yussupov
Version:
1.2 Last updated: 2026-09-22
Version code:
891679435
Creation date:
2026-09-16
Compatible devices:
Size:
8.85MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-24
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Danil Yussupov
Apple Apps Store
https://apps.apple.com/us/app/wobble-battle-simulator-army/id6811317921

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