One of them is lying to you.
Seven suspects. Exactly one statement is false, and the liar is not always the culprit. Five questions. Choose who to ask and what, then name who did it.
Five suspects. Exactly one statement is false.
And the one who lied is not always the one who did it.
Sometimes they are covering for someone.
THE CASE
A dark room, a single lamp, papers on the desk.
The terms are given to you up front.
"It happened in the library. The weapon was a candlestick.
Whoever held it is your culprit. And they were at the scene."
Your job is to ask, to listen, and to name someone.
WHAT YOU CAN ASK
- Where were you at that hour?
- Did you see them?
- What were they carrying?
That is the whole list.
You cannot ask anyone whether they did it. You cannot even ask what they
themselves were carrying. Where the weapon was is something you learn only
from people who were in the same room.
Real interrogations work the same way. Pressing one person gets you nowhere.
Something only gives way when their account is set beside somebody else's.
A LIE IS NOT JUST A DENIAL
The liar's account holds together on its own. It is a complete second
theory of the crime, pointing at someone else.
That is why leaning on that person alone will not break it. It breaks only
when laid alongside the others.
And the reason for the lie changes every time.
- The culprit hides what they were carrying
- The culprit claims to have been somewhere else
- Someone covers for them, putting the weapon in another's hands
- Someone moves the culprit out of the room and points elsewhere
In the last two, the liar is not the culprit. After you make the
accusation, you find out why they lied.
YOU DO NOT GET MANY QUESTIONS
Rookie 5 suspects / 8 questions
Detective 6 suspects / 7 questions
Inspector 7 suspects / 6 questions
Chief 7 suspects / 5 questions
Three questions is the theoretical floor. No case can be closed in two.
So at Chief you can afford exactly two wasted questions. Who you ask,
and what, is the whole game.
Stuck? An alibi check rules one suspect out for good. It narrows the field
but leaves the chain of contradictions for you to follow.
THE CASES DO NOT RUN OUT
Nothing is pre-written. Your device builds each case as you open it,
then verifies three things before handing it over:
- That asking everything pins exactly one culprit
- That the evidence alone gets you there, with no guessing
- That it cannot be finished in two questions
Solve as many as you like. There is always another.
FOUR SETTINGS
A night at the house, between the acts, the ship in fog, after lights out.
Different people, different rooms, different things in their hands.
YOUR CASEBOOK
Close rate cases closed over cases opened
Proven, not guessed of those closed, how many the evidence actually pinned
Fewest questions, results by rank and by setting
The second one matters most. A correct accusation only counts there if the
testimony you gathered really did single that person out. With five suspects
you will land a guess one time in five. That should not be called a case closed.
FOR YOU IF
- You like whodunits and the moment of the accusation
- You like the feeling of catching a contradiction
- You are tired of games whose stages eventually run out
- You want one real case on the commute, not an endless feed
- You want something with no reflexes and no timers
- You want something that works with no signal
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