One phone goes round the table. Everybody answers the same one-word prompt.
So does an AI.
Do you like AI? You will love this game. Do you hate AI? You will love this game.
The rule is what makes it work: one to six words, none longer than six letters.
Small enough that clever writing stops being a giveaway, big enough to be funny.
COFFEE. MIDNIGHT. DENTIST. SOCK. Everybody writes, nobody sees anybody else's
answer, and the cards come out shuffled.
Now vote. Which one of these did a person not write?
SCORING IS THE ARGUMENT
Every vote your answer collects is a point — being mistaken for the AI pays.
Catching it pays more, and pays only you. So the table splits between blending in
and hunting, and one answer can do both.
First past the line wins, and you have to get there alone.
ONE TO SIXTEEN PLAYERS, ONE DEVICE
No accounts, no sign-in, nothing to set up. The phone goes hand to hand and
everybody types on the same keyboard. Nobody's answer is readable until the last
person has finished — built in, not left to good manners. On your own, it is HIDE
below.
Up to eight AIs can sit at the table, not just one. With three in a
nine-card round, "the odd one out" stops being a useful question.
OR EVERYBODY ON THEIR OWN PHONE
One screen is the stage, the phones are the controllers, and on the same Wi-Fi it
needs no internet. If your players are somewhere else, open the game over the
internet and they join by typing four letters.
TWO HUNTS, AND THEY ARE OPPOSITES
SEEK is the game above: the humans vote, hunting the card no person wrote. HIDE
turns it round — you are the only person in the room, the AIs are the jury, and
they are hunting you. Every juror that names you costs a hit point; when they run
out, so do you.
BLIND is the fair one: whoever is hunted answers cold, and nobody reads anybody.
PEEK always favours the hunted — in SEEK the AI reads the table first, in HIDE you
read every AI answer first. Chosen on the title screen, in front of everybody.
HIDE and PEEK need a live AI, so they need a key of your own.
WORD GROUPS
Fifteen of them, and you can tick more than one. EVERYDAY is the house deck. NATURE,
SPORTS, GHOSTS, HUMOR, FAMOUS, SPACE and AMERICANA bring their own words, seven more
come from the Haunted Space Hotel universe, and RANDOM deals from all fifteen at
once. An evocative word is the AI's best register; a mundane one is where a person
wins, because a person has an actual sock drawer.
WHAT IS FREE AND WHAT IS NOT
EVERYDAY is free forever, and it is a complete game, not a demo that stops:
eighty-two prompt words, every player and AI count, and joining somebody else's
game.
One payment unlocks the other fourteen word groups, RANDOM, and hosting a game on
everybody's phones. A single permanent purchase — no currency, no subscription,
nothing else to buy, ever — and it comes back free on any device you sign in to.
One person at the table buying it is enough: everybody else joins on the free app
and plays whatever that table plays.
MADE WITH AI, ON PURPOSE, AND ONLY HERE
Every other game we make is signed "100% Designed by Humans". Not this one: the
opponent here is a real language model. The words it plays offline were written by
one, chosen by us. The artwork on this page was made with AI. Being shy about
that would be a strange way to sell a game about catching an AI.
You need no key to play: the AI answers from thousands of lines inside the app, and
most tables never switch it on. For a live model, switch it on and supply your
own key.
No adverts, of any kind, ever, and we collect nothing about you. With a live model
on, what leaves the device is the prompt word and the answers on the table — nothing
else, and nothing to us. Playing over the internet passes through a relay we run that
keeps none of it.
Made by humans and machines, together, at Haunted Space Hotel Studios.
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.