Overview

Removed
Version:
1.0
Last updated: 2026-08-24

Features & Capabilities

Poker Cliff Rush Poker Cliff Rush is a vertical speed-climbing race up a red sandstone face. Every hold on the wall is a playing card wedged into a crack, and a stopwatch hangs from the summit anchor. There is no health bar and no enemies — only the clock, the rock, and how honest the cards turn out to be.  • Five graded lines, 34m to 88m  • Card holds sit in rock pockets, left and right  • The summit clock never stops for you  Climbing — Tap Rhythm Speed climbing is the core movement. Alternate the LEFT and RIGHT grip pads to swap hands up the line. The steadier your rhythm, the higher your tempo multiplier climbs and the faster you rise. Mash the same pad twice or drift out of the beat and the hand comes off the rock.  • Tap the pad matching the highlighted hold  • Clean, even intervals build TEMPO  • Wrong hand: grip loss and a time penalty  • Grip bleeds while you hang — chalk up to reset it  Dyno — Long-Press Jump Some spans of the face are blank rock with nothing to hold. Crossing them needs a dyno: a dynamic all-points-off leap. Press and hold a grip pad to load power, watch the charge sweep across the meter, and release inside the green landing band. The window is narrow and it does not forgive.  • Hold to charge, release in the green band  • Stick it: tempo bonus and grip back  • Miss it: you drop three holds and eat two seconds  • Climbing shoes widen the landing window  Rappel — Swipe Descent Topping out is not the end of the lap. You rope down the same face on rappel, and the clock is still live. Swipe left or right to swing your body clear of the rock bulges rushing past. Clip one and you lose time you already earned on the way up.  • Swipe across a grip pad to swing sides  • Each bulge you clip adds time  • Better shoes mean a wider swing arc  Elimination — Same-Suit Flush The cards are not decoration. Grab three holds of the same suit back to back and that run of holds is cleared off the wall in a burst of pips — and where the cards went, one extra rock-solid hold grows in their place. It is the only way to make the face easier than the route builder left it.  • Three same-suit grabs in a row = clear  • The clear plants a guaranteed-solid hold above  • Clears shave time and pay chips  Memory Pressure — Dead Cards This is what makes the wall different: pushing upward and remembering at the same time. A share of the holds are dead cards — fakes that look identical until your weight is on them. Grab a dead card and you drop a whole section of the line. On the hardest routes a third of the wall is lying to you, so the only defence is remembering which faces you have already seen.  

User Growth & Download Statistics

Game
By:
LEONIDES FRANCIS
Version:
1.0 Last updated: 2026-08-24
Version code:
890185646
Creation date:
2026-08-23
Compatible devices:
Size:
4.05MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-01
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
LEONIDES FRANCIS
Apple Apps Store
https://apps.apple.com/us/app/pokercliffrush/id6804446796

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