Ten worlds stand between you and the Sun. Fly through every one of them.
Planet Hopper is a one-thumb arcade flyer with teeth. Touch anywhere to steer,
climb an auto-scrolling sky, and thread hazards that get meaner the higher you
go. Every planet ends with a boss that is genuinely in your way.
THE CAMPAIGN
Ten planets, Earth to the Sun, each with five stages and its own way of killing
you. Mars flings you sideways with dust devils. Jupiter's storm winds shove the
entire screen. Saturn slows time inside chrono bubbles and drops accelerating
ring walls with one gap in them. Uranus puts out the lights. Neptune sends
sharks that fade to nothing mid-crossing while their hitbox stays. Mercury
splits the sky into scorching day and freezing night, where your own position
is the hazard. The Sun washes the screen with radiation and leaves you a single
drifting shadow to survive it in.
A BOSS ON EVERY PLANET
Ten bosses with patterns worth learning: telegraphed attacks, timed openings,
and a window where they are finally vulnerable. The last fight has two phases,
and the second one does not go easy on you.
100+ WAYS TO DIE
Every world brings its own roster of hazards, not a reskin of the last one.
Ice blades that turn to lead with their point. Eels that re-run their own path
a second later. A ferryman's barge riding a current you can ride too, if you
read it right. Learning what each one does is the game.
TWELVE PILOTS
Twelve characters with real trade-offs, not stat padding. Size sets both your
figure and your hit-box, so a smaller pilot is genuinely harder to hit and
harder to see. Speed, agility and toughness pull against each other. Four are
earned by clearing planets; the rest are bought with coins you have flown for.
INFINITE MODE
Beat one boss and Infinite opens. It climbs the campaign in order, then keeps
going into deep space with an escalating threat budget and timed events
solar storms, meteor showers, blackouts, cosmic wind. Only the worlds you have
actually beaten enter the mix, so it grows as you do.
COSMETICS WORTH CHASING
Colors, trails, hats, menu backdrops and music, all unlocked by completing
missions in Infinite Mode. Nine trail styles, from flame to snow to comet.
GAME CENTER
A global Infinite leaderboard and 22 achievements. Entirely optional the
whole game is playable signed out.
FAIR BY DESIGN
No forced ads, no interstitials, no banners. The only two ads in Planet Hopper
are optional and rewarded: double your coins if you choose to watch, or take a
second chance at a run you just lost. Coin packs are there if you want them,
but every character in the game can be earned by playing.
No accounts. No sign-up. Just the climb.
CREDITS
Parallax mountain background by GrumpyDiamond, used under CC BY 3.0.
http://opengameart.org/users/grumpydiamond
Music by NoCopyrightSounds
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