Aim, bounce, break the wall
600 levels across two ball tracks, an endless wall, and no timers anywhere. New: bombs that chain, deflectors that ruin your plans, and a fast-forward button.
Pull back, pick your angle, let go. Your balls ricochet off walls, punch through brick, chain bombs into other bombs, and come home ready for the next shot.
One good angle can clear half a board. Finding it is the whole game.
600 HAND-SHAPED LEVELS, TWO TRACKS
Every level is a puzzle with a move budget, not a race against a clock. Arches, fortresses, spirals, funnels — each one is a different problem. Clear the 300-level, 100-ball track and a second 300-level track opens with double the arsenal — same shapes of trouble, twice the volley. Each track has its own rhythm: a boss every ten levels with a calm, open board every twenty-five on the first track; a bigger boss every fifty on the second. Three stars go to players who solve it cleanly, and every single level was verified solvable before it shipped.
DAILY CHALLENGE
One board, the same for every player in the world, changing at midnight. The clock starts on your first shot. Beat your own time, then share it.
ENDLESS MODE
The wall descends, turn after turn, and it does not stop. Collect balls, build an arsenal, and see how long you can hold the line.
THIRTEEN KINDS OF BRICK
Bombs that chain. Row and column breakers that go off on a single touch. Armoured steel that shrugs off fireballs. Ice with a shell to crack. Bricks that regrow, bricks that slide sideways, 45-degree wedges that send your shot somewhere you did not expect, and orbs that fan a whole volley across the board.
THREAD THE GAP
Some walls have a channel running up through them. Put a ball in it and watch it tear the top of the board apart from the inside — the best shot in the game, and the one worth aiming for.
FOUR BALLS, SIX THEMES
Heavy hits twice but travels slower. Swift is fast enough that you have to plan two bounces ahead. Splitter doubles itself on first contact. Golden mints an extra coin from every brick it breaks. All four are level rewards, unlocked at levels 25, 50, 75 and 100 by playing rather than bought — none of them cost money. Each one arms for a single turn, and a rewarded ad tops your charges back up when you want another. Six board themes, from flat and calm to full neon.
BUILT TO RESPECT YOU
No timers. No lives. No energy bar telling you to come back in four hours. Nothing expires while you are asleep. Play one level or forty. And when a turn is decided, pull the balls back — nobody should have to watch a volley finish a job it already did.
Also inside: daily quests, six colour themes, a fast-forward button for when you already know how the turn ends, full support for reduced motion, and English, Turkish and Spanish throughout.
Free to play with ads. A single purchase removes them for good.
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