Dig the road. Save them all.
Thirteen handcrafted levels where the ground never heals. Sand pours, water floods, lava cools to stone — and every cut you make stays cut. Bring every pimglin home.
You are the Spade.
Pimglins cannot dig. They walk — out of the portal, along whatever ground exists,
until something stops them. The road ahead has to be cut by someone who stopped
walking. That is you.
Drag to carve a tunnel through solid pixel terrain. Build to plug a gap, dam a
flood, or lay a floor over fire. Then let the march pour through and find out
whether you read the ground correctly.
THE GROUND NEVER HEALS
Every cut is permanent. Dirt you remove is gone, and a little of it crumbles into
spoil that falls, piles up, and can never be dug again. A clogged tunnel is not a
mistake to undo — it is terrain now. Route around it, bury it, or build over it.
The finished level is the record of how you solved it.
MATERIALS THAT ARGUE WITH YOU
Sand pours the moment you cut beneath it, and a buried pocket will flood the
passage you just opened. Water finds its level, breaks a fatal fall, and drowns
anyone whose head stays under. Lava kills on contact — until you steer water into
it and it sets to stone you can walk on. Loose rock only ever falls straight down,
so the question before every cut into a cavern wall is what is holding this up.
THIRTEEN HANDCRAFTED LEVELS
Each one asks a question the last one did not. What does a cut cost? Which road do
you commit to, when your budget cannot open both? Where will the water be when it
arrives? What answers a falcon, when the spade cannot reach the sky? How do you
open stone you cannot cut, when the only tool left is the march itself?
Tools are counted. Each level gives you a fixed number of cuts, shown as pips on
the spade — and one greedy bore can cost you the
THREE WAYS TO FINISH
Cleared — enough of them reached the exit.
Whole — nobody died and nobody was left behind.
Light touch — you finished inside par.
NO STRINGS
No ads. No in-app purchases. No accounts, no signction
required — the game never goes online at all. Nothing is collected about you, ever.
Buy it once and play it on a plane.
Portrait, one thumb, one screen. No timers anywhere.
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.