Run. Stomp. Reach the Sun.
You are a square. You run right. You do not stop.
Square to Space is an endless runner with an actual destination. Start in the
dirt and run, through city rooftops, up past the clouds, into the freezing
thin air, out into silent orbit, and finally into the Sun itself. Every metre
you cover is your score, and every biome you reach looks nothing like the last.
■ SIX WORLDS, ONE RUN
Ground. City. Sky. Upper Atmosphere. Space. The Sun. The world transforms
around you as the numbers climb from metres into kilometres. Reaching the Sun
is a real ending, not a number that never stops. Then you keep running,
because someone always wants to go further.
■ STOMP EVERYTHING
Enemies patrol, hover, dive and hunt. Touch one and your run is over. Land on
its head and it is over for them instead. Chain stomps together without
touching the ground for escalating bonuses: the deeper the chain, the higher
the pitch, the bigger the payoff.
But not everything can be stomped. Spiked and shielded enemies punish the easy
answer, and that is what powers are for.
■ POWERS THAT ACTUALLY FEEL LIKE POWERS
Rocket Dash straight through anything in your way. Shield off one fatal
mistake. Go Giant and flatten enemies by walking into them. Slow the entire
world down while you thread an impossible gap. Turn to a Ghost and pass
through danger. Every power is found while running, never bought. The square
is exactly as capable in your first run as in your thousandth.
■ ONE THUMB, FULL CONTROL
Tap to jump. Swipe to dash. That is the entire control scheme, and it is all
you need. Built for landscape play with forgiving input: coyote time, jump
buffering and a generous stomp window mean near-misses go your way.
■ LEARN IN TWO MINUTES
A guided tutorial run teaches every verb in order: jump, stomp, dash, drop,
powers, with a coaching card on screen as you do each one. Nothing you earn in
the tutorial counts; it is a lesson, not a score. Replay it any time from the
menu.
■ ACHIEVEMENTS THAT PAY
Twenty-two achievements track your climb, from your first 100 metres to a
continue-free run at the Sun, and each one pays a coin reward into your wallet
the moment it unlocks.
■ FAIR BY DESIGN
No in-app purchases. Nothing in this game costs money: coins are earned by
running, and everything in the shop is bought with them.
No banners covering the screen. No interstitial between you and your next
attempt. When you die, you are running again in under a second. Every video is
optional, tells you what it pays before it plays, and none appear in your first
five runs. Nearly all of them start only when you press a button; the one
exception is a free coin bonus after about every sixth run, which counts down
for three seconds behind a SKIP button you can always take.
Nothing in the shop makes your square faster, jump higher, or land safer.
Checkpoints change where you start, never how you play. Your best distance is
tracked separately from assisted runs, so the leaderboard means what it says.
■ MADE TO BE FELT
Squash, stretch, hit-stop, screen shake, particle bursts, six original
soundtracks and a stomp sound you will chase all the way to orbit. Adjustable
screen shake and flash reduction for players who need them. First arrival at
each biome earns a short cinematic; after that they stay out of your way.
FEATURES
• Endless auto-runner with six distinct biomes and a true ending
• Mario-style stomping with combo chains
• Six collectible powers, each with its own look and feel
• One-hit death, instant restart, no punishment for trying again
• Checkpoint continues: always optional, always capped
• Guided tutorial you can replay any time
• 22 achievements with coin rewards
• First-arrival cinematics for every biome
• Colour packs and trails, unlocked with coins you earn or by going far
• Landscape, offline-friendly, no account required
• Accessibility options: reduced shake, reduced flashing, audio mixing
Free to play. No in-app purchases. Optional rewarded videos only.
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.