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Overview

Version:
1.2
Last updated: 2026-08-26
Ranking
#1,053,393 ▼ 3,914
Overall

Features & Capabilities

A maze a day, the same for everyone. Your ghost replays your best run beside you. Five balls to earn, five materials that steer differently.

Tilt your iPhone to guide a steel ball to the finish. One move too sharp, and it vanishes into a hole.

Labille takes the wooden maze of your childhood and gives it what wood never could: fifty labyrinths carved one by one, then endlessly many more, built on demand and always solvable.

A REAL LABYRINTH Not a grid of holes, but winding corridors, forks and dead ends. The early boards forgive; their loops offer a way out. The last ones have only one route.

FIVE MATERIALS, FIVE BEHAVIOURS Wood is honest. Greek marble is polished: the ball races and rebounds hard. Egyptian sand eats momentum — the response is immediate, and so is the stop. Norwegian ice holds nothing back. The jungle absorbs everything. This is not scenery: each material changes the physics under your fingers.

A TRIAL EVERY TEN LEVELS Tighter grid, no loops, twice as many traps. Some holes open and close in rhythm, others slide along their corridor. The cycles are regular: they can be read, anticipated, and finally mastered.

THREE MEDALS PER BOARD Gold, silver, bronze. The thresholds are computed from the real length of the route. Finishing is enough to move on; gold has to be earned.

A MAZE A DAY The same for everyone, renewed at midnight, with a global leaderboard that restarts each night. A daily run where the luck of the draw favours no one.

YOUR GHOST Your best run replayed in transparency beside the ball. You see where the time is lost — something no stopwatch will ever tell you.

FIVE BALLS TO EARN Steel, wood, glass, marble, lead, unlocked as you progress. They change how impacts deflect them, never the speed they reach: records stay comparable between all players.

THREE DIFFICULTIES Easy, normal, hard. The board itself never changes: walls and holes stay exactly where they are. What changes is the rhythm of the traps and the added obstacles — gusts, magnets, ice patches. Each difficulty keeps its own records, medals and ghosts: switching erases nothing, another notebook simply opens.

THREE MATERIALS TO WIN Tokens are scattered on every board, and collecting them all asks for a different route than the fastest one. They unlock three coverings: saddle-stitched leather, chessboard marquetry, printed circuit. They change appearance only — weight, bounce and times remain those of the level, and records stay comparable.

CRAFTED IN DETAIL A lamp follows your tilt and reveals the grain of the wood, the texture of the sand, the fractures in the ice. The ball rolls with a sound modelled on the micro-impacts of steel against the surface. Impacts are felt in your hand.

ADJUSTABLE Sensitivity and stability on sliders, sound and haptics switchable, fog optional. The level is set once and corrects itself when you change position.

No ads. No purchases. No data collected.

User Growth & Download Statistics

App
By:
INFORMAT'SYSTEMS
Version:
1.2 Last updated: 2026-08-26
Version code:
890215100
Creation date:
2026-08-17
Compatible devices:
Size:
3.24MB
URLs:
Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-10
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
INFORMAT'SYSTEMS
Apple Apps Store
https://apps.apple.com/us/app/labille/id6798428203

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