A new 60-second Blitz every day, dealt from the same deck for everyone on earth. Plus 100 campaign levels, each one solver-verified before it shipped.
Drag through touching cells so the digits add up to a target. Bank the path.
Clear every target and the board is done.
That is the whole rule. What makes it a puzzle is that the targets share one
board — a path you bank takes its cells with it, and the next target has to
live with whatever is left.
A SCORE YOU CAN ARGUE WITH
A path scores its target multiplied by its length, so the long way round is
worth more than the short one. Every level ships with two benchmarks: par, and
the best score a solver actually proved reachable on that board. TTwo stars for par. Three for the level's best-known score without ever taking a move back — the one thing a score cannot tell you is whether you worked out the banking order before you committed to it. A score without a benchmark is just decoration.
100 LEVELS, BUILT AND CHECKED BEFORE THEY SHIPPED
Easy — one or two targets. Nothing can lock up.
Medium — three targets start competing for cells.
Hard — four targets. Banking order matters.
Expert — five targets, and the board is nearly a partition.
Every level was built solution-first, then re-solved from scratch to score it,
so no unsolvable board can reach you. Grids stop at 6×6 on purpose: the
difficulty comes from how much of the board a solution has to consume, not from
handing you more cells to scan. Every cell stays big enough to hit, and there is
nothing to pinch-zoom.
The board also tells you when a level can no longer be finished, instead of
letting you keep drawing into a dead end.
BLITZ — SIXTY SECONDS, ONE DECK A DAY
Every clear buys you more seconds; every skip costs five. The deck turns over at
midnight UTC, so the boards you are dealt are the boards everyone else is dealt
that day — which is the only way one person's score means anything next to
another's.
Because the scoring formula is unchanged, a long path stops being a
straightforward gain and becomes a bet: it is worth more, and it costs you the
seconds you could have spent clearing another board. Runs share as a row of
bars, so the shape of your run travels without spoiling a single board.
WHAT IS NOT IN IT
No ads. Nothing to buy. No account, no sign-in, no energy meter, no streak
nagging you to come back. Your progress is stored on your device and nowhere
else, and the game works fine in flight mode.
Sound and haptics each have a switch. And it asks before it throws away a run or
a level you are in the middle of.
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