Overview

Version:
1.0.16
Last updated: 2026-09-04
Ranking
#2,166,741 ▼ 21,037
Overall

Features & Capabilities

Drag to aim, let go, and let gravity finish the shot. Every sector is proven solvable before you ever see it — no guesswork, no unfair levels.

Drag to aim. Let go. Gravity does the rest.

There is no thrust and no steering. You get one decision — which way to fire and how hard — and then you watch the physics answer it. Your ship curves around planets, threads past orbiting moons, and either finds the wormhole or doesn't.

Five stranded crew sit along the route. Reaching the wormhole clears the sector, but three of the five have to come with you before the next one opens. Collecting all five is the real problem.

EVERY SECTOR IS SOLVED BEFORE YOU SEE IT

Levels here aren't hand-placed and hoped over. Each is built from planets alone, and then a solver brute-forces nearly two thousand launches through the same physics that flies your ship. It keeps only the routes that reach the wormhole with real clearance and a flight you can actually watch, and lays the crew along one that works.

Where moons are involved it goes further, tuning their orbits until there is a window wide enough for a human to aim in — because a level you can only pass in a tenth of a second is a lottery, not a puzzle.

If a sector can't be proven beatable, it doesn't ship.

TIMING, NOT TWITCH

From sector nine, moons orbit the planets. They block your path but never pull on it, and they keep moving while you line up the shot. So when you release matters as much as where you point. Watch the rhythm. Wait for the gap.

AN HONEST AIM LINE

The preview arc is a real trajectory from the same integrator that flies the ship — not an approximation that quietly drifts near a planet. It stops short of the answer, but as far as it goes, it tells you the truth.

A VECTOR DISPLAY

Wireframe rock, phosphor bloom, and a grid that bends under gravity. Every mark on screen is line work; there isn't a texture in the game.

BUILT TO BE PLAYED WITH ONE THUMB

No account. No network. Plays offline, in portrait, one-handed.

FREE TO START

The first fifteen sectors are free, all the way to the sector your guns arrive on. One purchase unlocks the other eighty-five. No ads, no subscriptions, no second helping — that purchase is the only thing this game ever sells.

ACCESSIBILITY

Reduced motion stops the grid warp and the spin. High contrast thickens the strokes and cuts the bloom. Line weight and glow are yours to set. Each way of losing sounds different, so an outcome is never carried by colour alone.

User Growth & Download Statistics

App
By:
Syntaxion Ltd
Version:
1.0.16 Last updated: 2026-09-04
Version code:
890752101
Creation date:
2026-08-31
Compatible devices:
Size:
96.54MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-09-21
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Syntaxion Ltd
Apple Apps Store
https://apps.apple.com/us/app/starship-rescue/id6798317738
Website:
https://starship-rescue.com

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