One finger, forty motherships
The SWARM holds all four planets. Steer your fleet with one finger, raise AEGIS with a tap, and see how many motherships fall before you do. Forty are waiting.
The SWARM has taken the Solar System. Four planets, thirty sectors each, and one
fleet that answers to your thumb. A lane shooter: grow your fleet and clear one
planet after another.
HOW IT PLAYS
. DRAG sideways and the fleet follows your finger. Firing is AUTO, so your only job is aim
. Tap anywhere to raise AEGIS, the shield that melts whatever touches it
. NOVA is the second button: one screen-sweeping blast on a long cooldown
. Between waves you are offered three POWER CARDS and keep one. Take the same card again and it gets stronger
. PORTALS open in the lanes. ICE, LIGHTNING, AIR, FIRE, ANOMALY, +POWER, +ENERGY. Which one you fly under is your call
. The sky turns on you too: ASTEROID FIELD, SOLAR FLARE, GRAVITY WELL
FOUR MODES
. SECTOR, the campaign. MERCURY, VENUS, EARTH and MARS, thirty sectors apiece, ten waves each, up to three stars for the shape your hull comes home in
. SPACEWAY, waves until you fall, with a mothership every fifth wave, its own RANKING board and permanent milestone badges
. INVASION, where everyone flies the same seed on the same day and no purchased power crosses the threshold
. CAPTAIN TAUNT, forty motherships back to back with no rest between them. It opens at SECTOR 20, and the record is time
YOUR FLEET
. Six classes: VANGUARD, SCATTER, LANCE, HUNTER, TWIN, BREAKER. Each changes the verb, not the number: barrels, pierce, damage, tempo
. One attack ability per class, five tiers deep: PIERCING VOLLEY, SCATTER, TRIDENT, SALVO LOCK, CROSSFIRE, DEVASTATION
. Equipment in six slots and five grades, from COMMON to LEGENDARY. Merge three identical items in the GARAGE to forge the grade above
WHO IS OUT THERE
. Forty motherships, forty names, forty silhouettes, from SHIP X at the first gate to the FIST OF MARS
. Six behavior families: broods, wards, rifts, lances, suppression pulses and a stance that changes once the hull runs low
. 24 enemy types, logged in your COLLECTION as you meet them
THE LONG GAME
. A 44-scene story told by four narrators, one for each planet
. 61 achievements, 500 pilot levels, a seven-day sign-in calendar and 15 live missions across daily, weekly and monthly slots
. Five RANKING boards: POWER, LEVEL, SPACEWAY, INVASION, CAPTAIN TAUNT
. Portraits, frames and ten UI THEME colors for your profile card
. Some sectors force a rule on you and pay more for it: SWIFT SWARM, ONE LIFE, ARMOURED SWARM, SHIELDLESS, NO CARDS
PLAY IT YOUR WAY
Ten languages. Modes for protanopia, deuteranopia and tritanopia, REDUCE MOTION,
separate sound and music, a vibration toggle and a left or right ability button.
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