Fluid art with real physics
Tilt your phone and the paint runs. A fluid simulation you steer with gravity, not a brush.
You don't draw it. You pour it.
Drag a finger and paint comes out. Then tilt your phone, and it goes where gravity takes it — running down the canvas, pooling where it slows, seeping into whatever hasn't set yet.
Nothing here is a filter or a preset. It's a fluid simulation running on the GPU, a hundred thousand particles at a time, reading the accelerometer in your hand. Every painting is a record of how you moved, which is why no two ever come out the same.
PAINT THAT BEHAVES LIKE PAINT
Ink runs thin and fast. Watercolour spreads wide and washy. Oil crawls, holds its edge, and stays fluid for minutes. Neon accumulates light where strokes overlap.
Colours mix into each other only while the paint is still flowing. Once it sets it's fixed — you can cover it, but you can no longer stir it.
Put the phone down and the painting keeps developing. Drips advance, edges settle, unset areas keep mixing until they harden.
GRAVITY IS YOURS TO BEND
Freeze it mid-drip and the canvas holds. Turn it off entirely and paint sits where it lands. Invert it and paint climbs. Or drop an attractor anywhere on the canvas and watch everything fall toward that point instead.
SIX SURFACES, TEN STENCILS
Charcoal, paper, old paper, papyrus, wood and concrete — each generated procedurally, each with its own palette, because pigment that reads on paper vanishes on charcoal.
Or paint over one of your own photos.
Stencils confine the paint and let it pool against the edge. Move them, scale them, rotate them — and paint made under one shape survives switching to the next.
A DAILY CONSTRAINT
One word, three colours, one material, one surface — the same prompt for everyone, every day, with a streak for coming back. A constraint, not a task. Leave whenever you like and your painting comes with you.
UNDO WITHOUT LIMITS
Every stroke is recorded rather than every pixel, so undo isn't capped by memory. Step back as far as you like and the canvas is rebuilt exactly. Scrub the whole timeline, branch off partway through, and keep both versions.
EXPORT AT 4K
Because the motion is recorded rather than the image, a painting can be re-rendered afterwards at any resolution — genuinely sharp at 4K, not an upscale. Or export the whole thing as a time-lapse video and watch it happen again.
NOTHING LEAVES YOUR DEVICE
No account. No sign-up. No server. No analytics, no tracking, no ads. Your paintings are files on your phone until you decide to share one. Painting is silent by design — the only feedback is haptics that follow the paint's viscosity.
FREE AND PRO
Free: ink and watercolour, two surfaces, the full fifty-colour palette, the daily prompt, and ten paintings kept in your gallery.
Pro: every material and surface, your own photos as a surface, the gravity modes, stencils, 4K and time-lapse export, the branching timeline, and an unlimited gallery.
Locked materials aren't a wall — tap one and you get fifteen seconds of actually painting with it. No screenshot can tell you what oil feels like.
Gravity Paint Pro is available as a yearly subscription with a 3-day free trial, or as a one-time lifetime purchase. Payment is charged to your Apple Account at confirmation. A subscription renews automatically unless cancelled at least 24 hours before the end of the current period, and can be managed or cancelled at any time in your Apple Account settings. Any unused portion of a free trial is forfeited when a subscription is purchased.
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Made in Stockholm by Vinter Studio.
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