Idle Kingdom Rebuilding Sim
The day the kingdom fell you fled with nothing but the vault money. Now you rebuild from the ruins.
The day the kingdom fell, you escaped with what was left in the castle vault. Only the last attendant followed you.
On the ruins of the old land, with 120 gold, you start a kingdom again.
■ The kingdom grows while the app is closed
· Gathering and battle both run on wall-clock time. Sleep, come back, collect.
· Villagers fill their own pouches — you decide when to collect from them.
· A full pouch stops production. It is idle, but it still gives you a reason to look in.
■ Villagers are people, not job slots
· Eleven roles, from farmers, woodcutters and miners to warriors, architects and furnishers.
· Each role has nine candidates with their own name, look and stats; warriors have ten. A hundred in all.
· Once recruited, a candidate leaves the roster for good — that person is unique to your kingdom.
· There is no population cap. Who you take defines what your kingdom becomes.
■ Harvesting is only half of it
· Make 125 foods, equipment pieces and furnishings in the kitchen, forge and workshop.
· 211 resources across thirteen families, from crops, timber, fish, game, herbs, flowers, barn goods and ore through to dishes, crafted goods, furnishings and battle loot.
· A cooked dish only affects the villager who eats it, so who you feed is a decision.
· Miners move between level-gated mines, from stone all the way to mithril.
■ Every warrior fights their own battle
· Each warrior runs their own dungeon. One going down does not stop the others.
· 177 stages grouped into ten dungeons, each gated by that warrior's level.
· A fall costs progress, not a timer: they are back up in seconds and restart the dungeon.
· Cleared dungeons become patrols that keep yielding materials. Weapon elements matter.
· Loot piles up in the warrior's own pack — collect it before the pack fills.
■ Expeditions are the one fight you watch
· Pick up to three warriors and eight slots of rations, and send them into a den. A run lasts eight minutes at most.
· Fourteen dens, from the Slime Den to the Heart of Hell. Each has its own monsters, its own walls and its own rules.
· Scorpions that burst out of the sand, lava that burns underfoot, corpses that get back up. In some dens the weapon's element is the key.
· The run plays itself. Take the joystick only when you want to step in.
· Only a full clear brings the loot home. A wipe, the clock or a retreat all come back empty-handed.
· Three runs a day to start; ads and Royal Seals open up to eight. Some forge recipes take materials only a full clear pays.
■ Rebuild it in your own style
· Collect five palace exteriors and switch between the ones you own at any time.
· Place the furnisher's work on the royal chamber's grid yourself, and drag it where you want.
· Kingdom themes restyle the plaza, palace, and the royal chamber's floor and walls together.
· LPC pixel-art villagers swing axes, hammer anvils and cast fishing lines.
· Daily, weekly and monthly missions, achievements, and a repeating 28-day login calendar.
· Link iCloud to carry your kingdom to a new device.
· Available in Korean, English and Japanese.
■ Good to know
· Contains randomized items, including battle loot and other random rewards.
· Optional in-app purchases offer Royal Seals. Seals are also earned through missions, achievements and the login calendar; purchases are not required for normal progression.
· Contains ads.
Created by: Jason Oh
jason026386@gmail.com
Published by: YJ Publishing
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.