Deep questions for friends
Pass the phone. The deck picks who's in the hot seat, then serves the question no one would dare ask. Chill, deep, or spicy — your call.
Some questions change the room.
The Talking Game is built around them — a single phone, passed around a circle of people who actually know each other. Each round, the deck chooses who's in the hot seat, then turns over one genuinely intimate, no-b******t question. No softballs. No sanitized internet filler. The kind of question people lean in for.
You already know the problem. The night's going well, someone says "let's go deeper" — and everyone freezes. The lists online are toothless. The Talking Game fixes that. Every question is hand-written, curated, and chosen to pull something real out of the room. Zero AI gimmicks. Just the right question at the right moment.
HOW IT PLAYS
Put one phone in the centre. The deck names who's up. They tap to turn the card. The question lands — slow build, then snap. They answer honestly, or they don't. Then it's the next person's turn. No setup, no account, no rules to read. You're in your first round in under a minute.
DECKS, NOT DIFFICULTY
Every pack is its own vibe — a different mood, a different depth:
• First Light — gentle openers to warm the table (free, included)
• Roots — where you actually come from
• Deep & Raw — masks off, the real ones
• No Mercy — no dodging, no soft landings
• 3 AM — the thoughts that keep you up
• 3:30 AM — for when it goes deeper still
• Confessions — say the thing you never said
• Lovers — for two people who think they know each other
• Life Values — what you'd never trade away
• After Dark — 18+. No filter, no survivors.
Spin the intensity dial from chill to deep to genuinely dangerous, and the deck meets you there.
WHY IT'S DIFFERENT
Most "conversation" apps recycle the same forgettable prompts. We don't. Every question is written by hand and tested on real tables, then wrapped in an experience that actually feels like something — dark, intimate, a little dangerous. Built to be felt, and built to be filmed: the reactions are the whole point.
OWN IT, FOREVER
First Light is free — play the core before you pay a cent. Every other deck is a one-time $4.99 purchase you own forever. No subscription, no "I paid and lost access." Or unlock everything with optional All-Access. New questions land in your owned packs over time, free.
No account. No data harvesting. No dead air.
Put the phone down in the middle. See who the deck chooses. Find out what your friends have never told you.
The Talking Game. Real questions for real friends.
All-Access is an auto-renewable subscription — $19.99/month. Payment is charged to your Apple ID at purchase confirmation. It renews automatically unless turned off at least 24 hours before the end of the period; manage or cancel anytime in your Apple ID account settings. Individual packs are one-time purchases, owned forever.
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