16 free games in one arcade — some against the clock, some with three lives and no timer. Plus two you play entirely by feel.
16 games. All free.
Zumble is a pocket arcade — one tap from the home screen, no unlocks, nothing hidden behind a wall.
TWO KINDS OF GAME
Most are a round against the clock: aim and rhythm games where a mistake costs you the shot and your combo, never the round. Seven are endless — three lives, no timer, and they keep getting harder for as long as you last. They end when you run out, not when time does.
FIFTEEN WAYS TO PLAY
Dodge, Sharpshooter, Timber Chopper, Wall Jump, Laser Limbo, Orbit Dodge, Jetpack Jam, Quick Tap, Disc Golf, Basketball, Tennis, Echo Match, Counter Punch, Long Drive, Top Shelf — and the buzz game. Orbit a black hole on the event horizon itself, chop a tree that is trying to fall on you, thread a laser, sink a shot. Games you can pick up in a second and keep chasing for weeks. Every one keeps a personal best and its own leaderboard.
THREE NEW ONES
COUNTER PUNCH — she loads one glove before she throws it, and that's your only warning. Get out of the way clean and you've earned a counter. Put her down three times and the ref stops it.
LONG DRIVE — five swings, three taps each. Set your clubhead speed, then catch the ball on the right part of the face. Swing harder and it curves harder, so the safe part of the face shrinks as your speed goes up.
ECHO MATCH — the phone buzzes a rhythm you can feel but not see. Tap it back, short and long. Every one you get right makes the next one longer.
AND THEN THERE'S THE BUZZ GAME
This is the one only Zumble has. Your phone plays a buzz you can feel but not hear — a heartbeat, a galloping horse, Jingle Bells, SOS in Morse code — and you name it from the choices. It repeats until you answer. Harder rounds put lookalikes in front of you.
34 hand-tuned Core Haptics patterns: songs you'll know from their rhythm alone (Happy Birthday, We Will Rock You, Beethoven's 5th, the Imperial March) and everyday sounds rebuilt as vibration (a dripping faucet, a knock at the door, a ticking clock, rain, applause, a sneeze). Not generic rumbles — each one is built by hand.
PLEASE NOTE: the buzz game makes no sound at all. A silent phone means it's working. Hold it in your hand to play.
A DAILY CHALLENGE FOR EVERYONE
Five games a day, drawn fresh each morning and identical for every player on earth. Your score is the total. Keep a streak going, and compare the same five games with everyone else playing them.
LEADERBOARDS
Every game has its own all-time board. See the top five and your own rank before you play — then go beat it.
REMOVE ADS
One tap, forever. It removes the ads and nothing else — no extra lives, no advantages, no content unlocked. Everyone plays the same game, so every leaderboard means something.
No accounts. No sign-ups. Free to play.
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