Tilt through an obsidian maze
Tilt your phone. Pilot a gyrosphere deep into an obsidian labyrinth lit only by molten gold. Reach the exit before the maze drains you.
MAZE TIME is a tilt-controlled maze runner built on real accelerometer input — no virtual buttons between you and the sphere. Every maze is procedurally generated, grows level by level, and keeps layering in new mechanics until the grid becomes a gauntlet.
■ FEEL THE TILT
Your phone is the controller. Lean into a corner, catch the drift on ice, fight the conveyor pulling you off-line. On desktop and web, a virtual stick and WASD take over automatically.
■ CHAIN YOUR COMBO
Grab energy pellets fast to build a score multiplier up to x4. Let the window lapse or slam a wall at speed and the chain snaps. Learning to keep it alive is the whole game.
■ SURVIVE THE GRID
Pits, lasers on a 2.6s pulse, patrolling sentries, pistoning crushers, collapsing tiles that only hold once, gravity-flip pads that invert your controls, breakable walls you can smash open at speed, portals, keys and locked exits, and creeping fog that shrinks your world to a few tiles.
■ MODES
Relaxed — the clock only counts up. Fall in a pit, respawn, keep chasing stars.
Timed — countdown per level, time crystals extend it. Run out and it's over.
Daily Challenge — an energy expedition: one huge maze on a single tank of energy, identical for every player on earth and derived from the date. Driving and idling both burn energy, crystals are your only refuel, and the more you finish with, the higher you rank. Build a streak.
Infinite Arena — endless roguelike waves with permadeath. Clear a wave, draft 1 of 3 stacking modifiers across five schools. The clock tightens every wave.
■ RACE YOUR GHOST
Every level records your best run. Replay it and a translucent ghost runs your previous best alongside you, with a live split on the HUD.
■ SOUND SYNTHESIZED LIVE
Every sound effect and every layer of the synthwave soundtrack is generated in real time — no audio files shipped. The music mixes itself against your combo multiplier, your speed, and how close you are to dying.
■ EARN YOUR LOOK
Clear levels to earn Sparks and unlock gyrosphere skins in the Garage. Skins are cosmetic only — they never touch physics, scoring, or danger.
■ FAIR BY DESIGN
Optional supply items — a revive, an extra shield segment, a route beacon, a time prism — can be bought with gems, but they are career-only. The Daily Challenge and the Infinite Arena refuse them outright, so nothing you buy can ever reach a leaderboard. No loot boxes, no random rewards.
Three difficulty tiers, thirteen languages, and a maze that never repeats.
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