Five party games on one phone: pass it around, reveal funny answers, catch imposters, match the group, and play anywhere with no Wi-Fi or accounts.
Pass Party turns one iPhone or iPad into the whole party table. Pick a game, pass the device around, and let every player get a private moment before the group reveal.
It is built for the moments when everyone is together but extra devices, Wi-Fi, accounts, lobbies, and loud party games are a bad fit. Add 2 to 8 players, choose a bundled deck or write your own, and start passing. Private prompts stay sealed behind named handoff screens, then each round ends in a local reveal, receipt, vote, or score sheet the group can actually laugh at.
Play five fully offline modes:
- Signal Jam: a quiet word-telephone chain where clues drift into strange final guesses.
- Read My Mind: one player answers privately while everyone else predicts what they picked.
- Imposter Prompt: everyone gets a private topic, one player has the odd ticket, and the table votes from typed clues.
- Secret Picks: players make private picks while one guesser tries to match each pick to its owner.
- Same Page: everyone privately picks the option they think the group will choose most, and matching the crowd scores a point.
Pass Party is designed for planes, buses, road trips, waiting rooms, dorms, couches, family groups, and small hangouts:
- One iPhone or iPad for the whole group
- No Wi-Fi required to play
- No accounts or sign-up
- No ads, and no tracking across apps
- Clean starter decks bundled locally
- Custom decks you can write, export as text codes, and import from friends
- Saved Score Sheets with details, sharing, replay, and deletion
- Saved crews for familiar groups and game setups
- Local archive export and import for party history and custom decks
- Shareable round receipts through the standard system share sheet
- Big readable text and large buttons
- Dark mode support
- Haptics optional, sound off by default
- Pass-the-phone screens for private prompts
Every game runs on device, and play needs no connection. Gameplay content is never sent to analytics. Deck codes, round receipts, Score Sheets, and local archives leave the app only when you choose to copy, share, or export them. An archive may contain saved player names, crews, custom decks, and game history.
Pass Party sends anonymous, aggregate usage counts, such as which mode a group started, so we know what to improve. Those counts wait on the device and go out later, so a game never waits for the network. Each count travels with the device model, operating system, screen size, time zone, language, region, app version, and how often the app has been used, plus a per-install identifier that is a salted hash. Accessibility settings never leave the device. None of it is linked to you, and none of it follows you across apps. The privacy policy lists every value.
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