Karotto turns programming into a carrot-harvesting adventure. Kids help Bunny cross the map by snapping code blocks together — and without noticing, they learn to think like a programmer.
350 lessons, 7 courses, ages 5 to 12. Each lesson is one small puzzle that takes a few minutes on a phone.
WHAT KIDS LEARN, AGE BY AGE
• 5–6: directions, counting, sequencing
• 6–7: loops, then loops inside loops
• 7–8: if / else, and while
• 8–9: variables, counters, combined conditions, print
• 9–10: functions, including functions with parameters
• 10–11: lists — the magic basket
• 11–12: functions and lists working together
THE SAME CONCEPTS AS A REAL PROGRAMMING LANGUAGE
loops · if / else · while · variables · print · lists · functions
That is the starter kit of Python or JavaScript — and by the end your child has used every single one of them by hand, under the same names. There is no syntax to type yet, but the thinking is the real thing: a child who finishes Karotto can already read a simple real program.
WHEN YOUR CHILD GETS STUCK — THAT IS WHERE THE LEARNING HAPPENS
• Step mode: one tap runs one block. The child sees exactly which line moved Bunny, and why.
• Hints arrive in stages — a nudge first, the full answer only if it is still needed.
• "Watch how": Bunny plays the solution slowly, then the board is cleared so the child builds it alone.
• Debug lessons: the code is already written — and wrong. Find the bug, fix it, run it again.
• Nothing is a dead end. A lesson can be skipped and picked up later, so frustration never ends play.
EIGHT WAYS TO PRACTISE
Kids never just tap "next". Every course mixes:
• Watch Bunny run the code
• Pick the right answer
• Read the code and predict the result
• Trace the code on the map, cell by cell
• Build the whole program yourself
• Find the bug in code that looks fine
• Compare two programs and spot the difference
• Fill in the missing block
Every lesson is scored 1 to 3 stars, so a child who solves it the clever way (a loop instead of five copies) gets rewarded. Stars turn into stickers.
BUILT FOR PHONES AND SMALL HANDS
• Big drag-and-drop blocks, never more than 5 blocks on screen
• A friendly voice reads every instruction, so pre-readers can play alone
• Bunny shows the answer step by step when a child gets stuck
• Ends with a playable game project in every course
FOR PARENTS
• No ads. No third-party tracking. No links out of the app.
• No account needed — just type a first name and start.
• The first two courses (138 lessons) are free, no time limit.
• One single purchase unlocks everything forever. No subscription.
• 8 languages: English, Vietnamese, Chinese, Japanese, Korean, French, Russian, Thai.
Coding is not about memorising syntax. It is about breaking a problem into steps, spotting a pattern, and fixing your own mistake. Karotto teaches exactly that — one carrot at a time.
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