Features & Capabilities

Timberhold is a cozy isometric lumber RPG you can play in five-minute pockets or settle into for an evening. You start with a sharp axe and a small clearing. You finish with a working logging camp, a sawmill humming through planks, and a frontier that pushes back the trees ring by ring.

THE LOOP

Walk up to a tree and hold the chop button. Fell it. Strip its limbs. Buck the trunk. Drag the stacked logs to your sawmill to plank them up, or take them straight to the merchant for raw timber pay. Coins go back into sharper axes, a faster sawmill, better hauling — and into building out your camp.

TEN TIMBER SPECIES

Pine and oak are everyday work. Birch, heartpine, and maple show up once you've earned a better axe. Walnut, cherry, mahogany, and bog oak hide in the rarer biomes. Frostpine waits at the far edge of the map, where the snow line starts.

A WORLD THAT GROWS

A macro-biome generator decides where mixed humid forests give way to high rocky stands or wet drainage groves. Each ring you unlock changes what trees grow nearby and how valuable they are. The world is procedurally generated from a seed, so it stays consistent across sessions while still feeling hand-laid out.

CAMP PROGRESSION

Stockpile enough milled logs and you can build a campfire, then a tent, then a workbench. The workbench unlocks crafting recipes — sharper saw blades that hit harder, sign posts that mark your camp, rope coils that let you haul more wood per trip.

DAY AND NIGHT

A short day/night cycle drifts the light from cool dawn to noon glare to amber sunset to a quiet starlit dark. Ambient audio shifts with it. You can keep working at night — the trees don't sleep either.

ACCESSIBILITY

VoiceOver labels on every interactive control. Dynamic Type so the HUD scales with your iOS text size. Reduce Motion gates the springy animations. Sufficient contrast on chips and buttons. Built to be played one-handed if that's what your day looks like.

WHAT YOU WON'T FIND HERE

No accounts. No ads. No analytics or telemetry. No internet connection required — Timberhold runs entirely on your device. Saves stay local. There's no shop except the in-game merchant, and there are no in-app purchases.

BUILT BY ONE PERSON

Timberhold is built and maintained solo by an independent developer at CGRD LLC. It's released as a complete, finished v1 — not a free-to-play live service. You buy it once and you own it.

User Growth & Download Statistics

App
By:
Lance Dye
Version:
1.0.1 Last updated: 2026-05-16
Version code:
885722231
Creation date:
2026-05-12
Compatible devices:
Size:
122.42MB
URLs:
Website ,Privacy policy
Full description:
See detailed description
Source:
Apple Apps Store
Data ingested on:
2026-06-04
Compare stats and ranking:

Contact the developer

Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.
Developed by:
Lance Dye
Apple Apps Store
https://apps.apple.com/us/app/timberhold/id6768124366
Website:
https://lrd0036.github.io/timberhold-site/

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