A cozy game about tiny lives
A cozy city of squirrels you tend over time. Build the burrows, send forager runs, read the journal at sunset. No urgency. No game over. Just a little place.
A cozy game about a small town in the trees and the squirrels who live there.
Build a treetop town. Place burrows, leaf tents, lanterns, benches, twig bridges, and a growing list of community structures — apothecaries, hot springs, meeting trees, trading posts, watchtowers, storm cellars, acorn libraries, memorial groves. Three structures bring your first squirrel. After that, more arrive when there is room.
Meet the squirrels. Each one has a unique personality drawn from eighteen traits — Romantic, Industrious, Forgetful, Brave, Loud, Anxious, Loyal, Storyteller, Hoarder, Generous, Lookout, and more. They form friendships, develop rivalries, fall for each other, and sometimes cannot stand each other. They want things from you. They have jobs that matter. The journal keeps you posted on the small dramas:
"Hazel and Pip have started exploring together most days."
"Mochi and Sorrel sit near each other quietly. Neither of them has to say much."
"Pip wants more storage. They've outgrown their burrow."
Gather. Take walks to meadows, creeks, the old oak. Try the Acorn Toss for rhythm catches. Run a Bird Heist for premium materials. Each style favors different traits — Athletic squirrels excel at the Toss, Brave squirrels at the Heist, Sleepy ones still love a long walk.
Weather. Storms roll in occasionally. You have a minute to reinforce, then the storm hits. Buildings can be damaged. The city repairs them. Late summer brings a drought. Winter brings stillness. The light changes through the day — dawn warm, midday bright, dusk amber, night cool.
Politics, gently. As your city grows, squirrels with shared traits coalesce into Coalitions: Pip's Saving Society, Hazel's Open Hand, Bramble's Wandering Order. They form positions, deliver respectful petitions, and have quiet words at the Meeting Tree. Every fourteen days, an election. Squirrels declare. Coalitions endorse. You vote alongside the city. The winning Mayor proposes decrees — rationing, repair days, festivals, night watches. You accept or veto. The city remembers both ways.
Visiting strangers pass through. Welcome them. Help them along with a small donation. Or let them quietly move on.
Festivals. Bloom in late spring. The Long Day in midsummer, when the sun never quite sets. Harvest in autumn — the gathering games yield more, and the city celebrates. The Lantern Vigil in winter, when the memorials glow and the city remembers each squirrel who came before, by name.
Visit your friends. Trade your invite code with a real friend. Visit their city in 3D. Leave a bench, a lantern, or a small note as a gift. They get notified. Your contributions live in their world. Your name stays attached.
Remember. Squirrels age. When one passes, a small wooden marker stays where they were last seen, glowing softly in the city forever. On the anniversary of their passing, the Memorial Grove glows. The journal honors who they were. If they were Mayor, the city invokes their decrees specifically. Their causes can outlive them — when a Coalition's anchor passes, sometimes a successor emerges and the cause continues, just quieter now.
The tone, always. Earnest, never cynical. Personal, never abstract. Tender, never aggressive. Squirrels disagree; they don't fight. They have "words." They go home sad or lighter or thoughtful. Even rivalries are loving — they care enough to disagree.
Squirrel City is free. No ads. No in-app purchases. No tracking. No data sold. Designed for daily check-ins, not all-day playing. Your city syncs across your devices.
Made by one person who cares about cozy games.
Chrome-Stats does not own this Apple app. Please use these information below to contact the Apple app developer.